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@@ -30,7 +30,7 @@ ctx.fillStyle = "black";
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ctx.drawImage(heroImg, hero.x, hero.y);
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ctx.drawImage(heroImg, hero.x, hero.y);
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```
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```
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✅ Can you think of a reason why redrawing your hero many frames per second might accrue performance costs? Read about [alternatives to this pattern](https://www.html5rocks.com/en/tutorials/canvas/performance/).
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✅ Can you think of a reason why redrawing your hero many frames per second might accrue performance costs? Read about [alternatives to this pattern](https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API/Tutorial/Optimizing_canvas).
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## Handle keyboard events
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## Handle keyboard events
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