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Moar classes. Roles. And stuff. And dispatch
todo : muti dispatch
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@ -70,6 +70,52 @@ my &other-s = sub { say "anonymous function !" }
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# `->`, lambda with arguments, and string interpolation
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my &lambda = -> $argument { "The argument passed to this lambda is $argument" }
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# add 3 to each value of an array using map :
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map({ $_ + 3 }, @array); # $_ is the implicit argument (the same as for `given` and `for`)
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# a sub (`sub {}`) has different semantics than a block (`{}` or `-> {}`) :
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# a block doesn't have a function context (though it can have arguments), which means that if you
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# return from it, you're going to return from the parent function, compare:
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sub is-in(@array, $elem) {
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map({ return True if $_ == $elem }, @array); # this will `return` out of `is-in`
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}
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sub truthy-array(@array) {
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# this will produce an array of `True` and `False` :
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# (you can also say `anon sub` for "anonymous subroutine")
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map(sub { if $_ { return True } else { return False } }, @array);
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}
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# `-> {}` and `{}` are pretty much the same thing, except taht the former can take arguments,
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# and that the latter can be mistaken as a hash by the compiler
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# You can also use the "whatever star" to create an anonymous function :
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map(*+3, @array); # `*+3` is the same as `{ $_ + 3 }`
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map(*+*+3, @array); # also works. Same as `-> $a, $b -> { $a + $b + 3 }`
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# but if you need to have more than one argument (`$_`) in a block (without wanting to resort to `-> {}`),
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# you can also use the implicit argument syntax, `$^` :
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map({ $^a + $^b + 3 }, @array); # same as the above
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# Note : those are sorted lexicographically. `{ $^b / $^a }` is like `-> $a, b { $ b / $a }`
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## Multiple Dispatch
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# Perl 6 can decide which variant of a `sub` to call based on the type of the arguments,
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# or on arbitrary preconditions, using `where` :
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# with types
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multi sub sayit(Int $n) { # note the `multi` keyword here
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say "Number: $n";
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}
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multi sayit(Str $s) } # the `sub` is implicit
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say "String: $s";
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}
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sayit("foo"); # prints "String: foo"
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sayit(True); # fails at *compile time* with "calling 'sayit' will never work with arguments of types ..."
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# with arbitrary precondition :
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multi is-big(Int $n where * > 10) { True }
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multi is-big(Int $) { False }
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### Containers
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# In Perl 6, values are actually stored in "containers".
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# the assignment operator asks the container on the left to store the value on its right
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@ -95,6 +141,7 @@ say $x; #=> 52
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## Conditionals
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# - `if`
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if True {
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say "It's true !";
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}
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@ -103,10 +150,12 @@ unless False {
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say "It's not false !";
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}
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# if (true) say; # Won't work
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# `given`-`when` looks like other languages `switch`, but it's much more powerful thanks to smart matching :
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# - Ternary conditional
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my $a = $condition ?? $value-if-true !! $value-if-false; # `??` and `!!` are like `?` and `:` in other languages'
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# - `given`-`when` looks like other languages `switch`, but it's much more powerful thanks to smart matching :
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given "foo bar" { # given just puts its argument into `$_`, and `when` uses it using the "smart matching" operator.
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when /foo/ { # you'll read about the smart-matching operator below
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say "Yay !";
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@ -118,7 +167,7 @@ given "foo bar" { # given just puts its argument into `$_`, and `when` uses it u
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## Looping constructs
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### - `loop` is an infinite loop if you don't pass it arguments, but can also be a c-style `for` :
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# - `loop` is an infinite loop if you don't pass it arguments, but can also be a c-style `for` :
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loop {
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say "This is an infinite loop !";
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last; # last breaks out of the loop, like the `break` keyword in other languages
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@ -130,7 +179,7 @@ loop (my $i = 0; $i < 5; $i++) {
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say "This is a C-style for loop !";
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}
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### - `for` - Foreaches an array
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# - `for` - Foreaches an array
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for @array -> $variable {
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say "I've found $variable !";
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}
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@ -147,69 +196,74 @@ if long-computation() -> $result {
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# Operators
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### Operators
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## Since Perl languages are very much operator-based languages
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## Perl 6 operators are actually just funny-looking subroutines, in syntactic categories,
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## like infix:<+> (addition) or prefix:<!> (bool not)
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## The categories are :
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### - "prefix" : before (like `!` in `!True`).
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### - "postfix" : after (like `++` in `$a++`).
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### - "infix" : in between (like `*` in `4 * 3`).
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### - "circumfix" : around (like `[`-`]` in `[1, 2]`).
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### - "post-circumfix" : around, after another term (like `{`-`}` in `%hash{'key'}`)
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# - "prefix" : before (like `!` in `!True`).
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# - "postfix" : after (like `++` in `$a++`).
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# - "infix" : in between (like `*` in `4 * 3`).
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# - "circumfix" : around (like `[`-`]` in `[1, 2]`).
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# - "post-circumfix" : around, after another term (like `{`-`}` in `%hash{'key'}`)
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## The associativity and precedence list are explained below.
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## Alright, you're set to go !
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# Alright, you're set to go !
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## * Equality Checking
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### - `==` is numeric comparison
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# - `==` is numeric comparison
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3 == 4; # False
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3 != 4; # True
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### - `eq` is string comparison
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# - `eq` is string comparison
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'a' eq 'b';
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'a' ne 'b'; # not equal
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'a' !eq 'b'; # same as above
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### - `eqv` is canonical equivalence
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# - `eqv` is canonical equivalence
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(1, 2) eqv (1, 3);
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### - `~~` is smart matching
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### for a complete combinations list, use this table : http://perlcabal.org/syn/S03.html#Smart_matching
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# - `~~` is smart matching
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# for a complete combinations list, use this table : http://perlcabal.org/syn/S03.html#Smart_matching
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'a' ~~ /a/; # true if matches regexp
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'key' ~~ %hash; # true if key exists in hash
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$arg ~~ &bool-returning-function; # true if the function, passed `$arg` as an argument, returns True
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1 ~~ Int; # "is of type"
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### - `===` is value identity and uses `.WHICH` on the objects to compare them
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### - `=:=` is container identity and uses `VAR()` on the objects to compare them
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# - `===` is value identity and uses `.WHICH` on the objects to compare them
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# - `=:=` is container identity and uses `VAR()` on the objects to compare them
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### You also, of course, have `<`, `<=`, `>`, `>=`.
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### Their string equivalent are also avaiable : `lt`, `le`, `gt`, `ge`.
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# You also, of course, have `<`, `<=`, `>`, `>=`.
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# Their string equivalent are also avaiable : `lt`, `le`, `gt`, `ge`.
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3 > 4;
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## * Range constructors
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3 .. 7; # 3 to 7, both included
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### `^` on either side them exclusive on that side :
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# `^` on either side them exclusive on that side :
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3 ^..^ 7; # 3 to 7, not included (basically `4 .. 6`)
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# * And, Or
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## * And, Or
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3 && 4; # True. Calls `.Bool` on `3`
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0 || False; # False. Calls `.Bool` on `0`
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## Short-circuit (and tight)
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## Short-circuit (and tight) versions of the above
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$a && $b && $c; # returns the first argument that evaluates to False, or the last argument
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$a || $b;
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# Perl 6 has a quite comprehensive class system
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### Object Model
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## Perl 6 has a quite comprehensive object model
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## You declare a class with the keyword `class`, fields with `has`, methods with `method`
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## `$.` declares a public field, `$!` declares a private field
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## (a public field also has `$!`, which is its private interface)
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# (Perl 6's object model ("P6Model") is very flexible, and allows you to dynamically add methods,
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# change semantics, etc -- This will not be covered here, and you should refer to the Synopsis)
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class A {
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has $.field;
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has Int $!private-field = 10;
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@ -227,6 +281,10 @@ class A {
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$!field = $n; # This works, because `$!` is always mutable
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}
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method !private-method {
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say "This method is private to the class !";
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}
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};
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# Create a new instance of A with $.field set to 5 :
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@ -235,22 +293,79 @@ my $a = A.new(field => 5);
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$a.get-value; #=> 18
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#$a.field = 5; # This fails, because the `has $.field` is lacking the `is rw`
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## Perl 6 also has inheritance (along with multiple inheritance ... Considered a misfeature by many)
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# More operators thingies !
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class A {
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has $.val;
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submethod not-inherited {
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say "This method won't be available on B.";
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say "This is most useful for BUILD, which we'll see later";
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}
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method bar { $.val * 5 }
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}
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class B is A { # inheritance uses `is`
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method foo {
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say $.val;
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}
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method bar { $.val * 10 } # this shadows A's `bar`
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}
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my B $b .= new(val => 5); # When you use `my T $var`, `$var` starts off with `T` itself in it, so you can call `new` on it
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# (`.=` is just the compound operator composed of the dot-call and of the assignment operator)
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#
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# Also note that `BUILD` (the method called inside `new`) will set parent properties too,
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# so you can pass `val => 5`
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# $b.not-inherited; # This won't work, for reasons explained above
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$b.foo; # prints 5
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$b.bar; #=> 50, since it calls B's `bar`
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## Roles are supported too (also called Mixins in other languages)
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role PrintableVal {
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has $!counter = 0;
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method print {
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say $.val;
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}
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}
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# you "use" a mixin with "does" :
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class Item does PrintableVal {
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has $.val;
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# When `does`-ed, a `role` literally "mixes in" the class :
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# the methods and fields are put together, which means a class can access
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# the private fields/methods of its roles (but not the inverse !) :
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method access {
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say $!counter++;
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}
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# However, this :
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# method print {}
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# is an error, since the compiler wouldn't know which `print` to use :
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# contrarily to inheritance, methods mixed in can't be shadowed - they're put at the same "level"
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# NOTE : You can use a role as a class (with `is ROLE`). In this case, methods will be shadowed,
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# since the compiler will consider `ROLE` to be a class
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}
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### More operators thingies !
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## Everybody loves operators ! Let's get more of them
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## The precedence list can be found here : http://perlcabal.org/syn/S03.html#Operator_precedence
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## But first, we need a little explanation about associativity :
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### Binary operators:
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# - Binary operators:
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$a ! $b ! $c; # with a left-associative `!`, this is `($a ! $b) ! $c`
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$a ! $b ! $c; # with a right-associative `!`, this is `$a ! ($b ! $c)`
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$a ! $b ! $c; # with a non-associative `!`, this is illegal
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$a ! $b ! $c; # with a chain-associative `!`, this is `($a ! $b) and ($b ! $c)`
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$a ! $b ! $c; # with a list-associative `!`, this is `infix:<>`
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### Unary operators:
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# - Unary operators:
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!$a! # with left-associative `!`, this is `(!$a)!`
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!$a! # with right-associative `!`, this is `!($a!)`
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!$a! # with non-associative `!`, this is illegal
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@ -258,7 +373,7 @@ $a ! $b ! $c; # with a list-associative `!`, this is `infix:<>`
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## And to end the list of operators ...
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## * Sort comparison
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### They return one value of the `Order` enum : `Less`, `Same` and `More` (which numerify to -1, 0 or +1).
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# They return one value of the `Order` enum : `Less`, `Same` and `More` (which numerify to -1, 0 or +1).
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1 <=> 4; # sort comparison for numerics
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'a' leg 'b'; # sort comparison for string
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$obj eqv $obj2; # sort comparison using eqv semantics
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