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[raylib/en] Updated example (#4775)
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@@ -36,11 +36,11 @@ int main(void)
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// raylib defines two types of cameras: Camera3D and Camera2D
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// Camera is a typedef for Camera3D
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Camera camera = {
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.position = {0.0f, 0.0f, 0.0f},
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.target = {0.0f, 0.0f, 1.0f},
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.up = {0.0f, 1.0f, 0.0f},
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.fovy = 70.0f,
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.type = CAMERA_PERSPECTIVE
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.position = {0.0f, 0.0f, 0.0f},
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.target = {0.0f, 0.0f, 1.0f},
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.up = {0.0f, 1.0f, 0.0f},
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.fovy = 70.0f,
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.projection = CAMERA_PERSPECTIVE
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};
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// raylib supports loading of models, animations, images and sounds
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