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Update README.md

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Dmitry V. Sokolov
2019-02-10 21:09:56 +01:00
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# Project based learning: build your own 3D shooter in a weekend
***
**Check [the wiki](https://github.com/ssloy/tinyraycaster/wiki) for the detailed description of what is under the hood. Screw the source code, read the wiki.**
If you are interested by this project, you might want to [check my other tiny* repositories](https://github.com/ssloy), they were fun for me to make, I hope it will fun for you to read.
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# Few things tinyraycaster is NOT:
* it is NOT a game, it is a mere stub;
* it is NOT even a 3d engine;
* it is NOT a place for design pattern lectures
* it is NOT a place for design pattern lectures;
* it is NOT a competitor for id Software products. People, please, I am not John Carmack and neither my students are. Focus on the word "initiation".
# Few things tinyraycaster IS:
* it IS fun
* it IS a blank you can start from
* it IS a project you can participate to, pull requests are welcome, and anyone can edit the wiki
* it IS fun;
* it IS a blank you can start from;
* it IS created in one day, check the commit history. I broke my leg, so I wrote some code instead of walking!
* it IS full of bugs. Bugreports/pull requests are welcome!
* it IS a project you can participate to, pull requests are welcome, and anyone can edit the wiki;
* it IS full of bugs. Bugreports are welcome!
As an example, [here are the sources](https://github.com/stephane-hulot/thanksgiving-party) for the game made by my students Salih Nascimento and Stephane Hulot, also check the following youtube video for a preview: