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# Raytracing in 256 lines of bare C++
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# Raytracing in 256 lines of bare C++
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This repository is a support code for my computer graphics lectures. It is not meant to be the ultimate rendering code or even physically realistic. It is meant to be **simple**. This is a work in progress, I'll populate the project's wiki shortly.
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This repository is a support code for my computer graphics lectures. It is not meant to be the ultimate rendering code or even physically realistic. It is meant to be **simple**. This is a work in progress, I'll populate the project's wiki shortly.
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This project is distributed under the [DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE](https://en.wikipedia.org/wiki/WTFPL) lincense.
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This project is distributed under the [DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE](https://en.wikipedia.org/wiki/WTFPL).
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If you are looking for a software rasterizer, check my other part of the lectures:
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Check [the article](https://github.com/ssloy/tinyraytracer/wiki) that accompanies the source code.
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https://github.com/ssloy/tinyrenderer/wiki
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If you are looking for a software rasterizer, check the [other part of the lectures](https://github.com/ssloy/tinyrenderer/wiki).
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In my lectures I tend to avoid third party libraries as long as it is reasonable, because it forces to understand what is happening under the hood. So, the raytracing 256 lines of plain C++ give us this result:
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In my lectures I tend to avoid third party libraries as long as it is reasonable, because it forces to understand what is happening under the hood. So, the raytracing 256 lines of plain C++ give us this result:
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