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# Raytracing in 256 lines of bare C++
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# Understandable RayTracing in 256 lines of bare C++
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This repository is a support code for my computer graphics lectures. It is not meant to be the ultimate rendering code or even physically realistic. It is meant to be **simple**. This project is distributed under the [DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE](https://en.wikipedia.org/wiki/WTFPL).
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