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README.md
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README.md
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[](https://github.com/sindresorhus/awesome)
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## Table of Contents
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* Books
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* Math
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* Vectors
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* Math Snippets
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* Glossery
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* Shaders
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* Glossery
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* Tutorials
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* Tools
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* People to follow
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* Resources
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* Related aweseomlists
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* Shaders
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* Glossry lists
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* Math
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* Tutorials
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* Communities
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[Coming when I have a final strucure]
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## Books
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- [Generative Art: A Practical Guide](http://zenbullets.com/book.php) - A practical guide using Processing.
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- [Algorithms for Visual Design Using the Processing Language](https://www.amazon.com/gp/0470375485/) - Experiment with design problems to create 3D animations, GUIs, and more.
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- [Data-driven Graphic Design](https://www.amazon.com/dp/1472578309/) - Creative Coding for Visual Communication.
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# Math
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# Communities
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- [realtimevfx.com](https://realtimevfx.com/]) - Real Time VFX Community.
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- [WebGL 2 Fundamentals](http://webgl2fundamentals.org/) - WebGL2 from the ground up. No magic.
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## Math
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https://github.com/Jam3/math-as-code
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- [Math as code](https://github.com/Jam3/math-as-code) -
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- [Coding Math](https://www.youtube.com/user/codingmath) - Video tutorials designed to teach you the math you need to understand as a programmer.
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https://paroj.github.io/gltut/Basics/Intro%20Graphics%20and%20Rendering.html
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http://web.cs.wpi.edu/~emmanuel/courses/cs543/slides/lecture04_p1.pdf
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- https://paroj.github.io/gltut/Basics/Intro%20Graphics%20and%20Rendering.html
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- http://web.cs.wpi.edu/~emmanuel/courses/cs543/slides/lecture04_p1.pdf
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## Raytracing
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- http://www.scratchapixel.com/lessons/3d-basic-rendering/introduction-to-ray-tracing/how-does-it-work
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- http://jamie-wong.com/2016/07/15/ray-marching-signed-distance-functions/
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## Related awesome lists:
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https://github.com/raphamorim/awesome-canvas
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http://pixelshaders.com/external.html
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- https://github.com/raphamorim/awesome-canvas
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- http://pixelshaders.com/external.html
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## Glossery
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