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README.md
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README.md
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[](https://github.com/sindresorhus/awesome)
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*Work in progess, needs better organization*
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*Work in progess, needs better organization*
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## Table of Contents
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[Coming when I have a final strucure]
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- [Raymarch Tutorial2](https://www.shadertoy.com/view/XlBGDW) - Shadertoy raymarch tutorial.
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- [GLSL 2D Tutorials](https://www.shadertoy.com/view/Md23DV) - Shadertoy GLSL 2D Tutorial.
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## Articles
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- [Shepherding random numbers](http://inconvergent.net/shepherding-random-numbers/) - Tiny guide to shepherding random numbers-
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- [](http://www.iquilezles.org/live/index.htm) -
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## Math
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- [Math as code](https://github.com/Jam3/math-as-code) - A cheat-sheet for mathematical notation in code form
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- [Awesome-canvas](https://github.com/raphamorim/awesome-canvas) - Awesome list for Canvas
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# Websites / Blogs
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- http://abandonedart.org/
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- http://www.iquilezles.org
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## Websites / Blogs
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- [abandonedart.org](http://abandonedart.org/) - Generative art ideas by Matt Pearson
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- [iquilezles.org](http://www.iquilezles.org) - Home of Íñigo Quílez.
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## To be sorted
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math.md
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math.md
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# Math
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> You can't avoid math, but it's not as hard as you think
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return pow( (a*b)/(a+b), 1.0/k );
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}
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```
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# Links
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- [jam3-lesson-webgl-shader-intro](https://github.com/Jam3/jam3-lesson-webgl-shader-intro)
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- [jam3-lesson-webgl-shader-threejs](https://github.com/Jam3/jam3-lesson-webgl-shader-threejs)
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# Tutorials
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- https://github.com/stackgl/shader-school
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"While a CPU has 2–8 big cores, a GPU has hundreds or even thousands of small ones. This makes it great at running code in parallel: provided a thread doesn't need to know anything about its neighbours, you can run a whole bunch of them really quickly at the same time without waiting for the others to finish."
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Anki: Difference between CPU and GPU:
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# Randomness
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> The secret to generative art
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# Randomness
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> Notes from Matt Persons, Generative Art
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"Randomness is the lack of pattern or predictability in events. A random sequence of events, symbols or steps has no order and does not follow an intelligible pattern or combination."
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## Controlled randomness - range
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## Lines
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## Circle
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## Links
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http://inconvergent.net/shepherding-random-numbers/
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https://github.com/inconvergent/shepherd-js
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