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Move example projects, templates and boilerplates in the new Boilerplates category

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Antonio Vivace 2018-06-01 10:28:39 +02:00
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@ -226,8 +226,13 @@ If you aim to develop your software for SGB or GBC, or you want to know how it r
- [Z80 Assembly support for Visual Studio Code](https://github.com/Imanolea/z80asm-vscode)
- [rgbds-vscode](https://github.com/DonaldHays/rgbds-vscode) - Visual Studio Code language extension for RGBDS GBZ80 Assembly
### Boilerplate
### Boilerplates
- [gb-template](https://github.com/exezin/gb-template) - A template with basic functions pre-made such as joypad input, DMA transfers, and map/tile data loading.
- [rgbds-template](https://github.com/nezticle/rgbds-template) - Basic hello-world example for Game Boy using RGBDS.
- [Game Boy Assembly Language Primer](http://www.devrs.com/gb/files/galp.zip) - Simple template code with memory defines, copy routines and IBM font tilemap.
- [bootstrap.gb](https://github.com/yenatch/bootstrap.gb) - An example Game Boy project.
- [Simplified GBDK examples](https://github.com/mrombout/gbdk_playground)
- [Gameboy Boilerplate](https://github.com/junebug12851/GameboyBoilerplateProj) - Boilerplate project to move quicker into the actual assembly code for your game.
## Programming Tutorials
@ -243,12 +248,8 @@ If you aim to develop your software for SGB or GBC, or you want to know how it r
- [Making Art for the Game Boy](http://assemblydigest.tumblr.com/post/77404621743/tutorial-making-art-for-the-game-boy)
- [Helpful Libraries](http://assemblydigest.tumblr.com/post/77432349682/code-helpful-libraries)
- [Beginner's Guide to Reverse Engineering GB](http://web.archive.org/web/20150511145100/http://www.bennvenn.com/Beginners_Guide_To_Reverse_Engineering.htm) - Some starting tips on disassembling and reverse engineering.
- [gb-template](https://github.com/exezin/gb-template) - A template with basic functions pre-made such as joypad input, DMA transfers, and map/tile data loading.
- [rgbds-template](https://github.com/nezticle/rgbds-template) - Basic hello-world example for Game Boy using RGBDS.
- [Reverse Engineering for Beginners](https://beginners.re/) - Free ebook (1060 pages) by Dennis Yurichev.
- [FlappyBoy: Making a simple Game Boy Game](http://voidptr.io/blog/2017/01/21/GameBoy.html)
- [bootstrap.gb](https://github.com/yenatch/bootstrap.gb) - An example Game Boy project.
- [Game Boy Assembly Language Primer](http://www.devrs.com/gb/files/galp.zip) - Simple template code with memory defines, copy routines and IBM font tilemap.
- [Super Game Boy development](https://imanoleasgames.blogspot.no/2016/12/games-aside-1-super-game-boy.html) - Step by step tutorial to implement Super Game Boy features (frame and palettes).
- [GameBoy programming tutorial: Hello World!](http://peterwynroberts.com/?p=10) - Step by step tutorial.
@ -278,7 +279,6 @@ If you aim to develop your software for SGB or GBC, or you want to know how it r
- [GBDK Joypad](http://gbdev.gg8.se/wiki/articles/GBDK_Joypad_Tutorial) - Details the use of the joypad with GBDK.
- [Game Boy home of Flavor](http://www.personal.triticom.com/~erm/GameBoy/) - Some full games and sources.
- [GBDK Configuring and Programming Tutorial](https://videlais.com/2016/07/03/programming-game-boy-games-using-gbdk-part-1-configuring-programming-and-compiling/) - Configuring GBDK, Using Tiles, Colliding Sprites, GBTD, GBMB, Memory Management and ROM Banking.
- [Simplified GBDK examples](https://github.com/mrombout/gbdk_playground)
## [Games](GAMES.md)