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Added Binji article on debugging hangs

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Marcormio 2018-10-02 16:50:05 +02:00
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@ -159,6 +159,7 @@ A curated list of awesome Game Boy (Color) Development resources, tools, docs, r
- [Why did I spend 1.5 months creating a Gameboy emulator?](http://blog.rekawek.eu/2017/02/09/coffee-gb/) - Blog post.
- [binjgb rewind](https://binji.github.io/2017/12/31/binjgb-rewind.html) - Implementing a *rewind* feature.
- [binjgb on the web](https://binji.github.io/2017/02/26/binjgb-on-the-web-part-1.html) - Porting of the binjgb emulator to Web Assembly. [(Part 2)](https://binji.github.io/2017/02/27/binjgb-on-the-web-part-2.html)
- [binjgb debugging hangs](https://binji.github.io/2017/05/03/debugging-hangs.html) - Investigations on emulations quirks
- [Emulation Accuracy](https://github.com/Gekkio/mooneye-gb/blob/master/docs/accuracy.markdown)
- [Decoding Gameboy Z80 opcodes](https://gb-archive.github.io/salvage/decoding_gbz80_opcodes/Decoding%20Gamboy%20Z80%20Opcodes.html) - How to algorithmically decode Game Boy instructions as opposed to writing one huge switch-case statement for over 500 instructions.
- [Porting a GO Game Boy emulator to WebAssembly](https://djhworld.github.io/post/2018/09/21/i-ported-my-gameboy-color-emulator-to-webassembly/)