1
0
mirror of https://github.com/gbdev/awesome-gbdev.git synced 2025-08-19 06:12:15 +02:00

Add Hardware.INC repository. Remove general Reverse Engineering book.

This commit is contained in:
Antonio Vivace
2018-06-20 17:16:16 +02:00
committed by GitHub
parent 8186e070dc
commit 6142afa130

View File

@@ -283,6 +283,7 @@ A curated list of awesome Game Boy (Color) Development resources, tools, docs, r
### ASM
- [ASMSchool](http://gameboy.mongenel.com/asmschool.html) - A set of lessons by Duo about coding in Assembly for GB/GBC and disassembling.
- [hardware.inc](https://github.com/tobiasvl/hardware.inc) - Standard include file containing Game Boy hardware definitions for use in RGBDS projects.
- [dev'rs ASM section](http://www.devrs.com/gb/asmcode.php) - A lot of working demos and sources.
- [Assembly tutorial by David Pello](https://avivace.com/apps/gbdev/salvage/tutorial_de_ensamblador%20[La%20decadence].html) - Good document to actually learn to produce working asm code for gb. Brief explanations of many important topics. Many examples with commented source code.
- [assemblydigest](https://github.com/assemblydigest/gameboy) - Exploring Game Boy programming techniques:
@@ -291,7 +292,6 @@ A curated list of awesome Game Boy (Color) Development resources, tools, docs, r
- [Making Art for the Game Boy](http://assemblydigest.tumblr.com/post/77404621743/tutorial-making-art-for-the-game-boy)
- [Helpful Libraries](http://assemblydigest.tumblr.com/post/77432349682/code-helpful-libraries)
- [Beginner's Guide to Reverse Engineering GB](http://web.archive.org/web/20150511145100/http://www.bennvenn.com/Beginners_Guide_To_Reverse_Engineering.htm) - Some starting tips on disassembling and reverse engineering.
- [Reverse Engineering for Beginners](https://beginners.re/) - Free ebook (1060 pages) by Dennis Yurichev.
- [FlappyBoy: Making a simple Game Boy Game](http://voidptr.io/blog/2017/01/21/GameBoy.html)
- [Super Game Boy development](https://imanoleasgames.blogspot.no/2016/12/games-aside-1-super-game-boy.html) - Step by step tutorial to implement Super Game Boy features (frame and palettes).
- [GameBoy programming tutorial: Hello World!](http://peterwynroberts.com/?p=10) - Step by step tutorial.