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A curated list of awesome Game Boy (Color) Development resources, tools, docs, related projects and open-source ROMs. Inspired by the [awesome](https://github.com/sindresorhus/awesome) list thing.
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You can find a (way cooler) web version of this list [here](https://gbdev.github.io/list.html).
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You can find a (way cooler) web version of this list [here](https://gbdev.github.io/resources).
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## Contents
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- [Reverse Engineering a Gameboy ROM with radare2](https://www.megabeets.net/reverse-engineering-a-gameboy-rom-with-radare2) - A walkthrough to reverse engineer a Game Boy ROM challenge using radare2.
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- [Disassembling Link's Awakening](http://kemenaran.winosx.com/posts/category-disassembling-links-awakening/) - A series of blog posts about disassembling Link's Awakening DX.
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- [Reverse Engineering the GameBoy Tetris](https://github.com/h3nnn4n/Reverse-Engineering-the-GameBoy-Tetris)
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- [DMA hijacking](https://gbdev.io/articles/dma_hijacking) - A simple technique that allows you to run custom code in most GB/SGB/CGB games, provided you have an ACE exploit.
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- [DMA hijacking](https://gbdev.io/guides/dma_hijacking) - A simple technique that allows you to run custom code in most GB/SGB/CGB games, provided you have an ACE exploit.
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### Game Disassemblies
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