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Add "hello world" tutorial (#62)

This commit is contained in:
Tobias V. Langhoff
2017-11-22 10:40:54 +01:00
committed by Antonio Vivace
parent 24bdb2a42e
commit dee0d3d1ab

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@@ -209,6 +209,7 @@ If you aim to develop your software for SGB or GBC, or you want to know how it r
- [bootstrap.gb](https://github.com/yenatch/bootstrap.gb) - An example Game Boy project.
- [Game Boy Assembly Language Primer](http://www.devrs.com/gb/files/galp.zip) - Simple template code with memory defines, copy routines and IBM font tilemap.
- [Super Game Boy development](https://imanoleasgames.blogspot.no/2016/12/games-aside-1-super-game-boy.html) - Step by step tutorial to implement Super Game Boy features (frame and palettes).
- [GameBoy programming tutorial: Hello World!](http://peterwynroberts.com/?p=10) - Step by step tutorial.
#### Glitches and exploits
- [DMA hijacking](https://github.com/avivace/awesome-gbdev/blob/master/articles/dma_hijacking.md) - A simple technique that allows you to run custom code in most GB/SGB/CGB games, provided you have an ACE exploit. [Demo video](http://gbdev.gg8.se/forums/viewtopic.php?id=430).