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Merge pull request #386 from gmfreaky/patch-1
Keep player orientation when teleporting
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@@ -21,7 +21,8 @@ public class Commandtppos extends EssentialsCommand
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final int x = Integer.parseInt(args[0]);
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final int y = Integer.parseInt(args[1]);
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final int z = Integer.parseInt(args[2]);
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final Location location = new Location(user.getPlayer().getWorld(), x, y, z);
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final Location playerLocation = user.getPlayer().getLocation();
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final Location location = new Location(user.getPlayer().getWorld(), x, y, z, playerLocation.getYaw(), playerLocation.getPitch());
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if (args.length > 3)
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{
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location.setYaw((Float.parseFloat(args[3]) + 180 + 360) % 360);
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@@ -53,7 +54,8 @@ public class Commandtppos extends EssentialsCommand
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final int x = Integer.parseInt(args[1]);
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final int y = Integer.parseInt(args[2]);
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final int z = Integer.parseInt(args[3]);
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final Location location = new Location(user.getPlayer().getWorld(), x, y, z);
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final Location playerLocation = user.getPlayer().getLocation();
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final Location location = new Location(user.getPlayer().getWorld(), x, y, z, playerLocation.getYaw(), playerLocation.getPitch());
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if (args.length > 4)
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{
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location.setYaw((Float.parseFloat(args[4]) + 180 + 360) % 360);
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