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Removing hole in floor, tp cop-out.
This should force the code to find an suitable tp location. - Not sure how well this will effect performance, but wanted to test it.
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@@ -227,12 +227,17 @@ public class Util
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int y = loc.getBlockY();
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int z = loc.getBlockZ();
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if (isBlockAboveAir(world, x, y, z) && (y < 125))
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{
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y += 2;
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}
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while (isBlockAboveAir(world, x, y, z))
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{
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y -= 1;
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if (y < 0)
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{
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throw new Exception(Util.i18n("holeInFloor"));
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break;
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}
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}
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