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Potential fix for teleporting issue.
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@@ -6,7 +6,6 @@ import java.util.Calendar;
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import java.util.GregorianCalendar;
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import java.util.logging.Logger;
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import org.bukkit.Location;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.player.PlayerRespawnEvent;
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import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause;
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@@ -17,28 +16,29 @@ public class Teleport implements Runnable, ITeleport
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private static final double MOVE_CONSTANT = 0.3;
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private static class Target
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private class Target
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{
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private final Location location;
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private final Entity entity;
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private final String name;
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public Target(Location location)
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{
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this.location = location;
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this.entity = null;
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this.name = null;
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}
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public Target(Entity entity)
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public Target(Player entity)
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{
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this.entity = entity;
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this.name = entity.getName();
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this.location = null;
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}
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public Location getLocation()
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{
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if (this.entity != null)
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if (this.name != null)
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{
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return this.entity.getLocation();
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return ess.getServer().getPlayerExact(name).getLocation();
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}
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return location;
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}
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@@ -216,7 +216,7 @@ public class Teleport implements Runnable, ITeleport
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teleport(new Target(loc), chargeFor, cause);
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}
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public void teleport(Entity entity, Trade chargeFor, TeleportCause cause) throws Exception
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public void teleport(Player entity, Trade chargeFor, TeleportCause cause) throws Exception
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{
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teleport(new Target(entity), chargeFor, cause);
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}
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@@ -274,7 +274,7 @@ public class Teleport implements Runnable, ITeleport
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now(new Target(loc), cause);
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}
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public void now(Entity entity, boolean cooldown, TeleportCause cause) throws Exception
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public void now(Player entity, boolean cooldown, TeleportCause cause) throws Exception
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{
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if (cooldown)
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{
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@@ -52,7 +52,7 @@ teleport-delay: 0
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# The delay, in seconds, a player can't be attacked by other players after they have been teleported by a command
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# This will also prevent the player attacking other players
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teleport-invulnerability: 2
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teleport-invulnerability: 4
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# The delay, in seconds, required between /heal attempts
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heal-cooldown: 60
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