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Change user matching for enderchest.

Update SetExpFix to 2.9 Version
This commit is contained in:
ementalo
2012-08-29 14:30:37 +01:00
parent 1b725c7999
commit cc82d2ccc2
2 changed files with 43 additions and 14 deletions

View File

@@ -12,7 +12,7 @@ public class Commandenderchest extends EssentialsCommand
{
if (args.length > 0 && Permissions.ENDERCHEST_OTHERS.isAuthorized(user))
{
final IUser invUser = ess.getUserMap().getUser(args[0]);
final IUser invUser = ess.getUserMap().matchUser(args[0], false, false);
user.getPlayer().openInventory(invUser.getPlayer().getEnderChest());
user.setEnderSee(true);
}

View File

@@ -16,13 +16,13 @@ public class SetExpFix
player.setExp(0);
player.setLevel(0);
player.setTotalExperience(0);
//This following code is technically redundant now, as bukkit now calulcates levels more or less correctly
//At larger numbers however... player.getExp(3000), only seems to give 2999, putting the below calculations off.
int amount = exp;
while (amount > 0)
{
final int expToLevel = getExpToLevel(player);
final int expToLevel = getExpAtLevel(player);
amount -= expToLevel;
if (amount >= 0)
{
@@ -39,27 +39,56 @@ public class SetExpFix
}
}
private static int getExpToLevel(final Player player)
{
return getExpToLevel(player.getLevel());
private static int getExpAtLevel(final Player player)
{
return getExpAtLevel(player.getLevel());
}
public static int getExpAtLevel(final int level)
{
if (level > 29)
{
return 62 + (level - 30) * 7;
}
if (level > 15)
{
return 17 + (level - 15) * 3;
}
return 17;
}
private static int getExpToLevel(final int level)
{
return 7 + (level * 7 >> 1);
public static int getExpToLevel(final int level)
{
int currentLevel = 0;
int exp = 0;
while (currentLevel < level)
{
exp += getExpAtLevel(currentLevel);
currentLevel++;
}
return exp;
}
//This method is required because the bukkit player.getTotalExperience() method, shows exp that has been 'spent'.
//Without this people would be able to use exp and then still sell it.
public static int getTotalExperience(final Player player)
{
int exp = (int)Math.round(getExpToLevel(player) * player.getExp());
int exp = (int)Math.round(getExpAtLevel(player) * player.getExp());
int currentLevel = player.getLevel();
while (currentLevel > 0) {
while (currentLevel > 0)
{
currentLevel--;
exp += getExpToLevel(currentLevel);
exp += getExpAtLevel(currentLevel);
}
return exp;
}
public static int getExpUntilNextLevel(final Player player)
{
int exp = (int)Math.round(getExpAtLevel(player) * player.getExp());
int nextLevel = player.getLevel();
return getExpAtLevel(nextLevel) - exp;
}
}