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main
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fa563ee805 · Merge branch 'falco/dreamsdk_build_fixes' into 'main' · Updated 2025-06-15 18:56:46 +02:00

Branches

0b7892665e · Fixed builds for DreamSDK4. · Updated 2025-07-15 23:55:44 +02:00

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skmp/fix-msys2-build
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dffcf37e70 · fix msys2 build · Updated 2025-06-16 08:57:26 +02:00

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f0b38ff86f · Saving state. · Updated 2025-05-03 21:24:46 +02:00

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e9e3bcb1f3 · Disabble PVR_CULLING_SMALL · Updated 2025-05-01 21:02:32 +02:00

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40f8d90257 · 2.5 mb VF · Updated 2025-05-01 12:29:40 +02:00

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d0ea5f41be · - Added static const int DUCK_DELAY_FRAMES = 30 to define the delay (1 second at 30 FPS). · Updated 2025-03-30 20:37:55 +02:00

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2ade727c46 · Saving state. · Updated 2025-03-27 21:17:11 +01:00

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5d0d0073ac · WIP on palette with clusters for all textures · Updated 2025-03-24 19:51:23 +01:00

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f7dc913237 · Is quit game even needed for a console port?.. just leads to a crash and serves no purpose, player can still load save again even in pause menu without quitting current game. · Updated 2025-03-23 16:29:36 +01:00

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78fef78cdd · reduce obj_heap by 256k · Updated 2025-03-17 08:58:24 +01:00

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1e069ec895 · Updated desc + app ID fields for settings file. · Updated 2025-03-16 22:56:06 +01:00

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Included

15a1256533 · Allow Draw Distance Slider to Go Lower than Default Limit · Updated 2025-03-14 18:13:01 +01:00

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c733d6c71c · Disable PVR backface culling due to missing geometry artifacts · Updated 2025-03-10 19:59:41 +01:00

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3353c018cf · mustmalloc_h, mustrealloc_h: assert on error · Updated 2025-03-09 10:21:40 +01:00

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6b5dddbd23 · add stack traces on asserts · Updated 2025-03-06 18:17:39 +01:00

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7b3e9c449e · repack col files, remove use of (unused) peds.col · Updated 2025-03-05 22:04:02 +01:00

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daf62541bc · Optimize a bit · Updated 2025-03-05 17:37:59 +01:00

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07012e5694 · fix texconv build · Updated 2025-03-05 16:25:13 +01:00

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63bfa4c2c6 · Merge branch 'ph3nom/fsaa' into ph3nom/fsaa-mr · Updated 2025-03-04 19:25:08 +01:00

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dac22aedf0 · FSAA - Explicit typecast for sim-clang build · Updated 2025-03-04 19:09:45 +01:00

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