limit build id t0 10 chars, add to menus

This commit is contained in:
Stefanos Kornilios Mitsis Poiitidis
2024-12-27 18:52:41 +02:00
parent 9a91660f50
commit 0bfd0a3b06
3 changed files with 16 additions and 1 deletions

View File

@@ -35,6 +35,7 @@
#include "FileLoader.h"
#include "frontendoption.h"
#include "IniFile.h"
#include "../skel/dc/dc.h"
// Game has colors inlined in code.
// For easier modification we collect them here:
@@ -1930,6 +1931,15 @@ CMenuManager::Draw()
CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(181), MENU_Y(99), MENU_X_LEFT_ALIGNED(229), MENU_Y(122)), CRGBA(m_PrefsPlayerRed, m_PrefsPlayerGreen, m_PrefsPlayerBlue, FadeIn(255)));
}
char strver[200];
wchar ustr[200];
snprintf(strver, sizeof(strver), "DCA3: %s", getExecutableTag());
AsciiToUnicode(strver, ustr);
CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X), MENU_Y(MENU_TEXT_SIZE_Y));
CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255)));
CFont::PrintString(MENU_X_LEFT_ALIGNED(BUILDID_TEXT_LEFT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(BUILDID_TEXT_BOTTOM_MARGIN), ustr);
}
int

View File

@@ -40,6 +40,9 @@
#define HELPER_TEXT_LEFT_MARGIN 320.0f
#define HELPER_TEXT_BOTTOM_MARGIN 120.0f
#define BUILDID_TEXT_LEFT_MARGIN 320.0f
#define BUILDID_TEXT_BOTTOM_MARGIN 20.0f
#define PLAYERSETUP_LIST_TOP 28.0f
#define PLAYERSETUP_LIST_BOTTOM 125.0f
#define PLAYERSETUP_LIST_LEFT 200.0f

View File

@@ -65,6 +65,8 @@ long _dwOperatingSystemVersion;
#include "../../dreamcast/git-version.h"
#include "dc.h"
#include <kos/dbglog.h>
// This is defined on project-level, via premake5 or cmake
#ifdef GET_KEYBOARD_INPUT_FROM_X11
#include <X11/Xlib.h>
@@ -2081,7 +2083,7 @@ const char* getCIJobId() {
return CI_JOB_ID;
}
static std::string executableTag = getBuildId() + ":" + getSourceId() + ":" + getCIJobId();
static std::string executableTag = getBuildId().substr(0, 10) + ":" + getSourceId() + ":" + getCIJobId();
const char* getExecutableTag() {
return executableTag.c_str();