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https://gitlab.com/skmp/dca3-game.git
synced 2025-09-01 18:52:58 +02:00
woops revert vbuf size / count
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6
vendor/librw/src/dc/rwdc.cpp
vendored
6
vendor/librw/src/dc/rwdc.cpp
vendored
@@ -1159,7 +1159,7 @@ void endUpdate(Camera* cam) {
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pvr_list_finish();
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// dbglog(DBG_CRITICAL, "Free vertex target: %d\n", freeVertexTarget);
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// XXX not by definition the best place to do this XXX
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// We need to know that pvr isn't using textures before moving them
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// XXX This is also very slow right now XXX
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@@ -4647,8 +4647,8 @@ deviceSystem(DeviceReq req, void *arg0, int32 n)
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if (n == 1) {
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VIDEO_MODE_SCALE_X = 1;
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pvr_params.fsaa_enabled = 0;
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pvr_params.vertex_buf_size = (1024) * 1024;
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pvr_params.opb_overflow_count = 2; // 268800 bytes
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pvr_params.vertex_buf_size = (1024 + 1024) * 1024;
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pvr_params.opb_overflow_count = 7; // 268800 bytes
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} else {
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VIDEO_MODE_SCALE_X = 2;
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pvr_params.fsaa_enabled = 1;
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