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Logic fix in CParticleObject::UpdateAll
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@@ -399,10 +399,10 @@ CParticleObject::UpdateAll(void)
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{
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nextpobj = pobj->m_pNext;
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if ( counter == counter )
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if ( counter == frame )
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{
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pobj->UpdateFar();
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counter += 32;
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frame += 32;
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}
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counter++;
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