mirror of
https://gitlab.com/skmp/dca3-game.git
synced 2025-09-08 21:50:52 +02:00
Fix Dynamic Acoustic Modelling: off & Flamethrower SFX
This commit is contained in:
@@ -3789,6 +3789,10 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
||||
if (iSound > 60)
|
||||
iSound = 21;
|
||||
}
|
||||
// In some cases the left and right channels have different loop points
|
||||
// This looks like a data file issue where the left and right channels have different loop points
|
||||
// This is a hot fix to always have the correct loop point for each channel individually
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user