mirror of
https://gitlab.com/skmp/dca3-game.git
synced 2025-01-17 05:18:21 +01:00
PS2 mission audio length
This commit is contained in:
parent
9b511d28ec
commit
8c1f1cc7b8
@ -8756,8 +8756,13 @@ cAudioManager::PreloadMissionAudio(Const char *name)
|
||||
m_nMissionAudioLoadingStatus = LOADING_STATUS_NOT_LOADED;
|
||||
m_nMissionAudioPlayStatus = PLAY_STATUS_STOPPED;
|
||||
m_bIsMissionAudioPlaying = FALSE;
|
||||
#ifdef GTA_PS2
|
||||
m_nMissionAudioFramesToPlay = m_nTimeSpent * SampleManager.GetSampleLength(missionAudioSfx) / SampleManager.GetSampleBaseFrequency(missionAudioSfx);
|
||||
m_nMissionAudioFramesToPlay = 11 * m_nMissionAudioFramesToPlay / 10;
|
||||
#else
|
||||
m_nMissionAudioFramesToPlay = m_nTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000;
|
||||
m_nMissionAudioFramesToPlay *= 4;
|
||||
#endif
|
||||
m_bIsMissionAudioAllowedToPlay = FALSE;
|
||||
m_bIsMissionAudio2D = TRUE;
|
||||
g_bMissionAudioLoadFailed = FALSE;
|
||||
|
Loading…
x
Reference in New Issue
Block a user