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Merge branch 'pgta/ControllerMappingPt2' into 'main'
Pgta/controller mapping pt2 See merge request skmp/dca3-game!71
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@@ -2026,6 +2026,10 @@ void CPad::Update(int16 pad)
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NewState.RightStickY = 0;
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NewState.RightShock = 0;
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NewState.LeftShoulder1 = 0;
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NewState.Cross = 0; // Added for safety
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NewState.Triangle = 0; // Added for safety
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NewState.Circle = 0; // Added for safety
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NewState.Square = 0; // Added for safety
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}
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else
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{
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@@ -2048,8 +2052,13 @@ void CPad::Update(int16 pad)
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NewState.RightStickX = state->joy2x;
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NewState.RightStickY = state->joy2y;
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NewState.RightShock = state->dpad_left;
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NewState.LeftShoulder1 = (state->rtrig > 128 && state->ltrig > 128) ? 255 : 0;
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// Add PS2-style A and B mappings, This may be the only solution for purchase items issue ?...
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//Further more we can add other PS2 specific mapping here as certain `bool CPad::` functions are not available for mapping down below.
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NewState.Cross = NewState.A; // A -> Cross (accept/purchase)
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NewState.Triangle = NewState.B; // B -> Triangle (exit)
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NewState.Circle = NewState.X; // Optional: X -> Circle
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NewState.Square = NewState.Y; // Optional: Y -> Square
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}
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}
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@@ -2076,6 +2085,10 @@ void CPad::Update(int16 pad)
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NewState.RightStickY = 0;
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NewState.RightShock = 0;
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NewState.LeftShoulder1 = 0;
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NewState.Cross = 0; // Added for safety
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NewState.Triangle = 0; // Added for safety
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NewState.Circle = 0; // Added for safety
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NewState.Square = 0; // Added for safety
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}
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// if (old_contMaple == nullptr && contMaple != nullptr)
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@@ -2132,12 +2145,12 @@ void CPad::Update(int16 pad)
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if ( JustOutOfFrontend != 0 )
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--JustOutOfFrontend;
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#ifdef RW_DC
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//auto old_contMaple = contMaple;
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//auto n_dev = maple_enum_count();
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contMaple = maple_enum_type(0, MAPLE_FUNC_CONTROLLER);
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state = (cont_state_t *)maple_dev_status(contMaple);
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#endif
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}
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void CPad::DoCheats(void)
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@@ -3515,16 +3528,15 @@ bool CPad::CycleCameraModeJustDown(void)
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bool result;
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switch (CURMODE)
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{
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case 0:
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case 2:
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case 3:
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case 0: //audible feedback when changing camera ?
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{
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result = !!(NewState.Select && !OldState.Select);
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result = !!(NewState.DPadUp && !OldState.DPadUp);
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break;
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}
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case 1:
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case 1: //audible feedback when changing camera ?
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{
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result = !!(NewState.DPadUp && !OldState.DPadUp);
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@@ -3541,9 +3553,9 @@ bool CPad::CycleCameraModeJustDown(void)
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{
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switch (CURMODE)
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{
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case 1:
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case 1: //audible feedback when changing camera ?
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{
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result = !!(NewState.DPadDown && !OldState.DPadDown);
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result = !!(NewState.DPadUp && !OldState.DPadUp);
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break;
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}
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default:
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