Stefanos Kornilios Mitsis Poiitidis
30274cf9f9
Add frustumTestSphereNear, don't check meshlet sphere if geom has skin
2025-03-09 12:18:32 +02:00
Stefanos Kornilios Mitsis Poiitidis
aa039ac849
fix sim build
2025-03-09 12:18:32 +02:00
Stefanos Kornilios Mitsis Poiitidis
0eda68b529
Fix .PRECIOUS
2025-03-09 12:18:32 +02:00
Stefanos Kornilios Mitsis Poiitidis
0d58aa4a36
remove title.rgl and index.bin from MISC_FILES
2025-03-09 12:18:32 +02:00
Stefanos Kornilios Mitsis Poiitidis
2c0b439260
reduce logging spam rwdc
2025-03-09 12:18:32 +02:00
Stefanos Kornilios Mitsis Poiitidis
1fc867978a
Fix animations from animation compression
2025-03-09 12:18:32 +02:00
Stefanos Kornilios Mitsis Poiitidis
de51f178a4
sampman_dc: reduce read staging to 16k to ease OOMs
2025-03-09 12:18:32 +02:00
Stefanos Kornilios Mitsis Poiitidis
47552eed0d
Add MissionAudio
2025-03-09 12:18:32 +02:00
Stefanos Kornilios Mitsis Poiitidis
c2a59a76f8
enable cloking-off-aica now that aica is initialized
2025-03-09 12:18:32 +02:00
Stefanos Kornilios Mitsis Poiitidis
24ed54e192
completely disable RTT til KOS is fixed
2025-03-09 12:18:32 +02:00
Stefanos Kornilios Mitsis Poiitidis
defd5f6bff
Initial audio support
2025-03-09 12:18:32 +02:00
Stefanos Kornilios Mitsis Poiitidis
c975da266a
Fix GetLookLeft
2025-03-09 12:18:32 +02:00
Stefanos Kornilios Mitsis Poiitidis
67fc151ee3
Cammera follows the player now
2025-03-09 12:18:32 +02:00
Stefanos Kornilios Mitsis Poiitidis
fc17ee6751
fix texconv; osx build
2025-03-09 12:18:32 +02:00
Stefanos Kornilios Mitsis Poiitidis
42041c1f7f
Update dca3-kos submodule for RTTs
2025-03-09 12:18:32 +02:00
Stefanos Kornilios Mitsis Poiitidis
b1c16f8fca
config.h: DISABLE_CUTSCENE_SHADOWS (RTTs are broken in KOS)
2025-03-09 12:18:32 +02:00
Stefanos Kornilios Mitsis Poiitidis
fc6cdc5f7e
partially implement camera clears
2025-03-09 12:18:32 +02:00
Stefanos Kornilios Mitsis Poiitidis
e0e07883d1
Implement WITH_LOGGING
2025-03-09 12:18:32 +02:00
Stefanos Kornilios Mitsis Poiitidis
de8a2352a6
Add re3EmergencyRemoveModel
2025-03-09 12:18:32 +02:00
Stefanos Kornilios Mitsis Poiitidis
0c0455eee3
dca3-style animation compression for miami
2025-03-09 12:18:32 +02:00
Stefanos Kornilios Mitsis Poiitidis
035b5e4977
basic input mappings
2025-03-09 12:18:32 +02:00
Stefanos Kornilios Mitsis Poiitidis
d0f593a9b9
fix windows build?
2025-03-09 12:18:32 +02:00
Stefanos Kornilios Mitsis Poiitidis
127f583b77
Bump DC_MODEL_VERSION for skinning fix
2025-03-09 12:18:32 +02:00
Stefanos Kornilios Mitsis Poiitidis
cc5fba35df
Fix skinning pass through 0x80 case
2025-03-09 12:18:32 +02:00
Stefanos Kornilios Mitsis Poiitidis
849205feef
Initial work for RTT ?
2025-03-09 12:18:32 +02:00
Stefanos Kornilios Mitsis Poiitidis
474d39a4f4
makefile fixes
2025-03-09 12:18:32 +02:00
Stefanos Kornilios Mitsis Poiitidis
1d8d0ce185
Fix dreamsdk texconv built
2025-03-09 12:18:32 +02:00
Stefanos Kornilios Mitsis Poiitidis
6417767ee5
Don't clock off aica, we don't init it yet
2025-03-09 12:18:02 +02:00
Stefanos Kornilios Mitsis Poiitidis
5779f8c71d
Input, rendering
2025-03-09 12:17:57 +02:00
Stefanos Kornilios Mitsis Poiitidis
72cb11e877
build works
2025-03-09 12:17:49 +02:00
Stefanos Kornilios Mitsis Poiitidis
176d4ebfe0
semi-working miami build
2025-03-09 12:17:42 +02:00
Stefanos Kornilios Mitsis Poiitidis
72056d2f57
semi-working miami repack
2025-03-09 12:17:20 +02:00
re3 team
14d270e72c
Add miami source
2025-03-09 12:17:10 +02:00
Stefanos Kornilios Mitsis Poiitidis
3a4aa88259
Merge branch 'skmp/oix-emulator-workarounds' into 'main'
...
Submit via OCR path if emulator is detected with no support for OIX
See merge request skmp/dca3-game!26
2025-02-25 17:07:58 +00:00
Stefanos Kornilios Mitsis Poiitidis
97a4e0d3a4
Merge branch 'skmp/fix-sniper' into 'main'
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Fix sniper bug / bulletInfoInUse counting
See merge request skmp/dca3-game!25
2025-02-25 17:01:28 +00:00
Stefanos Kornilios Mitsis Poiitidis
7748c85d6b
Submit via OCR path if emulator is detected with no support for OIX
2025-02-25 18:55:51 +02:00
Stefanos Kornilios Mitsis Poiitidis
e5308dea97
Fix sniper bug / bulletInfoInUse counting
2025-02-25 18:54:32 +02:00
Stefanos Kornilios Mitsis Poiitidis
87bfbcab2d
Merge branch 'skmp/texconv-edit-txds' into 'main'
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texconv: Add support for modifying txds, add gamepad assets
See merge request skmp/dca3-game!22
2025-02-07 17:19:21 +00:00
Stefanos Kornilios Mitsis Poiitidis
bdc27bf2fc
texconv: Add support for modifying txds, add gamepad assets
2025-02-07 19:06:03 +02:00
Stefanos Kornilios Mitsis Poiitidis
1ee51d5136
Merge branch 'ph3nom/updated-fog-2.0' into 'main'
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Fog Parameters Updated
See merge request skmp/dca3-game!21
2025-02-06 08:22:59 +00:00
Stefanos Kornilios Mitsis Poiitidis
725d60a9fb
Merge branch 'ph3nom/audio-volume-fixes' into 'main'
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Fixes for audio volume
See merge request skmp/dca3-game!20
2025-02-06 08:20:45 +00:00
Josh Pearson
05e9e7452e
Custom Fog Table index fix
2025-02-05 09:24:02 -07:00
Josh Pearson
51b21c02b9
Merge branch 'ph3nom/updated-fog' into ph3nom/updated-fog-2.0
2025-02-03 16:47:41 -07:00
Josh Pearson
86806215a5
Revert "Fixes for audio volume"
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This reverts commit 8c81349c69
.
2025-02-03 16:47:27 -07:00
Josh Pearson
a056fdecc7
Custom Fog Table
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KOS fog functions always start at 0, meaning fog is not really applied near the camera. This custom table allows fog to "psuedo" start before the camera so that vertices near the camera have fog applied as this game expects
2025-02-03 15:53:05 -07:00
Josh Pearson
b6d5c628b2
Fixes for audio volume
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Main menu will now adjust music and sfx volume. Fade in and fade out for cutscenes now working.
2025-02-03 13:05:49 -07:00
Josh Pearson
8c81349c69
Fixes for audio volume
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Main menu will now adjust music and sfx volume. Fade in and fade out for cutscenes now working.
2025-02-03 12:59:12 -07:00
Josh Pearson
282b639a4c
Fog Parameters Updated
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Hook timecycle to get fog start value. This is then converted into a density value (based on known range) to produce a nicer fog cutoff value using EXP fog instead of linear table mode.
2025-01-29 15:58:40 -07:00
Stefanos Kornilios Mitsis Poiitidis
69f9bbcf7b
Merge branch 'skmp/fix-audio-sample-calculations' into 'main'
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audio: Do sample <-> milisecond in 64 bit precision, as intermediate steps might overflow int32
See merge request skmp/dca3-game!19
2025-01-26 14:43:07 +00:00
Stefanos Kornilios Mitsis Poiitidis
40f212e131
audio: Do sample <-> milisecond in 64 bit precision, as intermediate steps might overflow int32
2025-01-26 15:36:43 +01:00