glest-source/INSTALL.md

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# Installing ZetaGlest
It's recommended to first [read about the system
requirements](https://zetaglest.github.io/docs/system_requirements.html).
(even though they probably need editing and updating)
You can install from source or download Installers or packages for your
operating system.
There hasn't been a formal first release of ZetaGlest yet, but you may
try development snapshots.
## Binary Packages
**Note:** Installation is not necessary to run the game. You can build
the game from source and run it without installing
## Windows
* [ZetaGlest Windows Installer](https://github.com/ZetaGlest/windows-installer)
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* [Build and Install from source code](https://github.com/ZetaGlest/zetaglest-source/blob/develop/mk/windows/README.md)
## Linux, Mac OS, BSD
Review the dependency information and instructions for [building from
source](https://github.com/ZetaGlest/zetaglest-source/blob/develop/BUILD.md).
From the top of the project source directory:
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mkdir build
cd build
**Note:** Using the paths specified below, you will need super-user
privileges when you run `make install`.
`cmake` On **Linux or Mac OS**
cmake .. -DCMAKE_INSTALL_PREFIX=/usr
`cmake` on **BSD**. Setting the 2 variables before the cmake command tells
cmake to use the correct compiler.
CC=`which egcc` CXX=`which eg++` cmake .. -DCMAKE_INSTALL_PREFIX=/usr
Make and install the program:
make
make install
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The binaries will be installed to CMAKE_INSTALL_PREFIX/games (i.e. /usr/games)
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Before you run `make`, you can confirm the installation directories by
entering `cmake .. -LH`. For example, These are the destination
directories when `-DCMAKE_INSTALL_PREFIX=/home/andy/local` is used:
```
// The installation path for binaries
INSTALL_DIR_BIN:PATH=/home/andy/local/games
// The installation path for data files
INSTALL_DIR_DATA:PATH=/home/andy/local/share/zetaglest
// The installation path for desktop files
INSTALL_DIR_DESKTOP:PATH=/home/andy/local/applications
// The installation path for icon files
INSTALL_DIR_ICON:PATH=/home/andy/local/share/pixmaps
// The installation path for manpage files
INSTALL_DIR_MAN:PATH=/home/andy/local/share/man/man6
```
If you wish to install to a location that does not require super-user
privileges, change '/usr' to a location to which you have write access.
<!-- This needs to be duplicated in the BUILD.md and INSTALL.md doc -->
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See [running](https://github.com/ZetaGlest/zetaglest-source#running) for
detailed information about running a server or hosting a game.
The value for INSTALL_DIR_DATA is written to the game when compiled,
therefore if you ever move your data directory, you will have to
recompile ZetaGlest.
After you run `cmake` for the first time, you won't need to specify any
options unless you want to change previously-used options. Just use
cmake ..
(You'll need to run `make` and `make install` to rebuild.)
If you want to completely erase your previously-used options, remove
`build/CMakeCache.txt`.
If your build doesn't seem to be using the options you gave it, first
try removing CMakeCache.txt and rebuilding.
<!-- end duplication -->
**Note:** The majority of the game data is not installed during the
steps above. The files from the zetaglest-data repo must be copied into
CMAKE_INSTALL_PREFIX/share/zetaglest, or specify an existing path to
data by adding this option to cmake:
`-DINSTALL_DIR_DATA=<absolute-path-to-data>`
(data packages will be created soon -andy5995 2018-09-16)
#### Uninstalling
Makefiles generated with cmake do not have an 'uninstall' option. There
is a [discussion at this
link](https://stackoverflow.com/questions/41471620/cmake-support-make-uninstall)
on how to do that.
Instead of using `make install`, you may wish to install using a
distribution package. Later, you could uninstall using your package
manager.