glest-source/ChangeLog.md

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# ChangeLog.md
This documents notable or significant changes to
[ZetaGlest](https://zetaglest.github.io/). If you are looking for
information about the game from which it was forked, please see the
[MegaGlest home page](https://megaglest.org/).
## 2018-01-31
[Replaced the sphinx with the scarab](https://github.com/ZetaGlest/zetaglest-data/commit/60e734180ecb7f925144c94bef339e6130f9ae20)
(Egypt's starting units)
## 2018-01-27
[Changed default mouse right-click command: attack!](https://github.com/ZetaGlest/zetaglest-source/commit/2c4fc340de958f6b94b40ee62eabff015625e62b)
(pressing "a" not needed anymore); ["m" key can be used for "move"](https://github.com/ZetaGlest/zetaglest-source/commit/bf5a04be18f2b16b8a565acff4baabc5fbfed293).
I play-tested this earlier tonight. It takes some getting used to and
I'm not convinced yet it makes things better. We'll get more feedback.
## 2018-01-24
4 new tactical scenarios were added / Thanks @ [Julie Marchant](https://github.com/onpon4)
* Witches' Hunt
* Native Unrest
* Warlock Overlords
* Death Road
[#13](https://github.com/ZetaGlest/zetaglest-source/issues/13)
Observers no longer take up slots on a map. For instance, a map being
played by 4 players can have a 5th person observing; a map being played
by 8 people can have a 9th person observing. Up to 10 people can
connect, which mean you can have up to 6 observers with a 4-player map,
and 2 with an 8-player map.
There are some details to be worked out, but this feature seems to be
stable during testing. See the ticket (link above) for more
information.
## 2018-01-24
[#6](https://github.com/ZetaGlest/zetaglest-source/issues/6) Players
can now enter the multiplayer lobby unconditionally (i.e.
"InternetGamesAllowed" will no longer be used)
## 2018-01-14
Added Elves faction (https://forum.megaglest.org/index.php?topic=3944.0)
[#1] Replaced the Egypt graphics with
Archmage's remaster: https://github.com/virtushda/EgyptRemaster