glest-source/ChangeLog.md

1.9 KiB

ChangeLog.md

This documents notable or significant changes to ZetaGlest. If you are looking for information about the game from which it was forked, please see the MegaGlest home page.

2018-01-31

Replaced the sphinx with the scarab (Egypt's starting units)

2018-01-27

Changed default mouse right-click command: attack! (pressing "a" not needed anymore); "m" key can be used for "move".

I play-tested this earlier tonight. It takes some getting used to and I'm not convinced yet it makes things better. We'll get more feedback.

2018-01-24

4 new tactical scenarios were added / Thanks @ Julie Marchant

  • Witches' Hunt
  • Native Unrest
  • Warlock Overlords
  • Death Road

#13 Observers no longer take up slots on a map. For instance, a map being played by 4 players can have a 5th person observing; a map being played by 8 people can have a 9th person observing. Up to 10 people can connect, which mean you can have up to 6 observers with a 4-player map, and 2 with an 8-player map.

There are some details to be worked out, but this feature seems to be stable during testing. See the ticket (link above) for more information.

2018-01-24

#6 Players can now enter the multiplayer lobby unconditionally (i.e. "InternetGamesAllowed" will no longer be used)

2018-01-14

Added Elves faction (https://forum.megaglest.org/index.php?topic=3944.0)

[#1] Replaced the Egypt graphics with Archmage's remaster: https://github.com/virtushda/EgyptRemaster