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[![Build Status ](https://travis-ci.org/ZetaGlest/zetaglest-source.svg?branch=develop )](https://travis-ci.org/ZetaGlest/zetaglest-source)
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[![Coverity Scan Build Status ](https://scan.coverity.com/projects/16606/badge.svg )](https://scan.coverity.com/projects/zetaglest)
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**This is the game engine source code repository.**
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[ZetaGlest ](https://zetaglest.github.io/docs/ ) is a fork of [MegaGlest ](http://megaglest.org/ ),
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a libre software cross platform real-time strategy game.
ZetaGlest is an entertaining free (freeware and free software) and open
source cross-platform 3D real-time strategy (RTS) game, where you
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control the armies of one of eight different factions: Tech, Magic,
Egypt, Indians, Norsemen, Persian, Elves or Romans. The game is played
in one of 17 naturally looking settings, which, like the unit models,
are crafted with great attention to detail. A lot of additional game
data can be downloaded from within the game at no cost.
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* **README Contents**
* [Stay Informed (Updates) ](https://github.com/ZetaGlest/zetaglest-source#stay-informed-updates )
* [Project Goals ](https://github.com/ZetaGlest/zetaglest-source#why-this-fork-project-goals )
* [Download executable files ](https://github.com/ZetaGlest/zetaglest-source#download-executable-files )
* [Extra Tech trees, mods, tilesets, scenarious (not yet available on the ZetaGlest server) ](https://github.com/ZetaGlest/zetaglest-source#extra-tech-trees-mods-tilesets-scenarious-not-yet-available-on-the-zetaglest-server )
* [Contributing and Testing ](https://github.com/ZetaGlest/zetaglest-source#contributing-and-testing )
* [Contact ](https://github.com/ZetaGlest/zetaglest-source#contact )
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**[System Requirements ](https://zetaglest.github.io/docs/system_requirements.html )**
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**[Screenshots ](https://github.com/ZetaGlest/screenshots )**
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Open games and [Server list and player stats ](https://zetaglest.dreamhosters.com/ )
[Detailed information about units in the game ](https://zetaglest.github.io/ )
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## Stay Informed (Updates)
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* [ChangeLog.md ](https://github.com/ZetaGlest/zetaglest-source/blob/develop/ChangeLog.md )< br >
* [![RSS ](rss_23x23.jpeg )](https://github.com/ZetaGlest/zetaglest-source/commits/develop.atom)
[Recent Commits to zetaglest-source:develop ](https://github.com/ZetaGlest/zetaglest-source/commits/develop.atom )< br >
* [![RSS ](rss_23x23.jpeg )](https://github.com/ZetaGlest/zetaglest-data/commits/develop.atom)
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[Recent Commits to zetaglest-data:develop ](https://github.com/ZetaGlest/zetaglest-data/commits/develop.atom )< br >
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* [![RSS ](rss_23x23.jpeg )](https://github.com/ZetaGlest/zetaglest.github.io/commits/master.atom)
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[Recent Commits to the web site ](https://github.com/ZetaGlest/zetaglest.github.io/commits/master.atom )
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## Why this fork? (Project Goals)
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ZetaGlest forked from MegaGlest at v3.13.0-dev ([12998eb ](https://github.com/ZetaGlest/zetaglest-source/commit/12998eb10f6447ac89a45d1e6d76f17946647b7a ))
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Because we love MegaGlest! We wanted to take the project into a
slightly different direction, and therefore we forked MegaGlest into
the ZetaGlest project.
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## Download executable files
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On Windows, the easiest way to get started is to [download and run the
installer](https://github.com/ZetaGlest/windows-installer). If you want
to contribute with the code on Windows, [please follow these
instructions](https://github.com/ZetaGlest/zetaglest-source/blob/develop/mk/windows/README.md).
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For other operating systems, you must ** [build and install from
source]**(https://github.com/ZetaGlest/zetaglest-source/blob/develop/BUILD.md)
(Later, we'll be providing binary packages).
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(The ETA for the first official release can be viewed from the [development
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milestone](https://github.com/ZetaGlest/zetaglest-source/milestone/1).)
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## Running
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./zetaglest (if you didn't install)
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OR
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zetaglest (if you installed and the binary is in your PATH)
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To run your own headless (dedicated) server:
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Forward TCP ports 61357-61368
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./zetaglest --headless-server-mode
To start a server and host a game:
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Forward TCP ports 61357-61368
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Enter the ZetaGlest lobby and click "Host Game"
### Note
When serving a running game, a headless ZG server uses almost the
same amount of computer resources as a running game. Therefore, it is
recommended not to try connecting your ZG client to a headless server
running on the same computer.
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### Extra Tech trees, mods, tilesets, scenarious (not yet available on the ZetaGlest server)
* [MODS.md ](https://github.com/ZetaGlest/zetaglest-data/blob/develop/MODS.md )
* [TILESETS.md ](https://github.com/ZetaGlest/zetaglest-data/blob/develop/TILESETS.md )
* [SCENARIOS.md ](https://github.com/ZetaGlest/zetaglest-data/blob/develop/SCENARIOS.md )
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### Contributing and Testing
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If you'll be contributing code or changes to data, the procedures for
forking and cloning are outlined in [CONTRIBUTING.md ](https://github.com/ZetaGlest/zetaglest-source/blob/develop/CONTRIBUTING.md )
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Please see [CONTRIBUTING.md ](https://github.com/ZetaGlest/zetaglest-source/blob/develop/CONTRIBUTING.md )
for extended, important instructions and guidelines for contributing.
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## Contact
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* [Discord ](https://discord.gg/WaAaXS7 )
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* [Message Board ](https://groups.google.com/forum/#!forum/zetaglest )
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* Email: zetaglest@gmail .com