glest-source/ChangeLog.md

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# ChangeLog.md
This documents notable or significant changes to
[ZetaGlest](https://zetaglest.github.io/). If you are looking for
information about the game from which it was forked, please see the
[MegaGlest home page](https://megaglest.org/).
2018-02-22 12:14:59 -06:00
## 2018-02-22
* Some sound effects can now be customized by players. See
[diff](https://github.com/ZetaGlest/zetaglest-source/commit/73aa999de7f257b706f94c448a2fb7c2505fb746)
for detailed information, and see comments in
[glest.ini](https://github.com/ZetaGlest/zetaglest-source/blob/73aa999de7f257b706f94c448a2fb7c2505fb746/mk/linux/glest.ini#L98)
* These units can now heal mobile units from their own factions that are
in range
nurse (British, radius of 15)
archmage_tower (Magic, radius of 8)
See [comparison](https://github.com/ZetaGlest/zetaglest-data/compare/e2d1ca55cb88...8762e708669e)
for detailed information and other related changes.
## 2018-02-16
* auto-healing radius changed from 8 to 15 (with the exception of Valhalla)
* Units standing near Valhalla (norse) are auto-healed (radius of 8)
2018-02-15 04:26:02 -06:00
## 2018-02-15
These units can now heal mobile units from their own factions that are
2018-02-22 12:14:59 -06:00
in range (radius of 8)
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priest (Egypt)
wartime mechanic (Rome)
minstrel (Elves)
engineer (Greece)
magician (Persia)
2018-02-15 04:26:02 -06:00
For more information about this change, see
https://github.com/ZetaGlest/zetaglest-data/compare/ac7d2af266cb...579ce1539bbb
## 2018-02-14
default command changed to "attack"
## 2018-02-03
Temporarily (or maybe permanently) reverted the default command back to
"move" (see entry dated 2018-01-27).
Hotkey changes:
M -> H (Show console/chat history)
H -> T (Toggle team chat
T -> Z (Cycle between store units)
M is now the hotkey for "move" when units are selected
## 2018-01-31
[Replaced the sphinx with the scarab](https://github.com/ZetaGlest/zetaglest-data/commit/60e734180ecb7f925144c94bef339e6130f9ae20)
(Egypt's starting units)
## 2018-01-27
[Changed default mouse right-click command: attack!](https://github.com/ZetaGlest/zetaglest-source/commit/2c4fc340de958f6b94b40ee62eabff015625e62b)
(pressing "a" not needed anymore); ["m" key can be used for "move"](https://github.com/ZetaGlest/zetaglest-source/commit/bf5a04be18f2b16b8a565acff4baabc5fbfed293).
I play-tested this earlier tonight. It takes some getting used to and
I'm not convinced yet it makes things better. We'll get more feedback.
## 2018-01-24
4 new tactical scenarios were added / Thanks @ [Julie Marchant](https://github.com/onpon4)
* Witches' Hunt
* Native Unrest
* Warlock Overlords
* Death Road
[#13](https://github.com/ZetaGlest/zetaglest-source/issues/13)
Observers no longer take up slots on a map. For instance, a map being
played by 4 players can have a 5th person observing; a map being played
by 8 people can have a 9th person observing. Up to 10 people can
connect, which mean you can have up to 6 observers with a 4-player map,
and 2 with an 8-player map.
There are some details to be worked out, but this feature seems to be
stable during testing. See the ticket (link above) for more
information.
## 2018-01-24
[#6](https://github.com/ZetaGlest/zetaglest-source/issues/6) Players
can now enter the multiplayer lobby unconditionally (i.e.
"InternetGamesAllowed" will no longer be used)
## 2018-01-14
Added Elves faction (https://forum.megaglest.org/index.php?topic=3944.0)
[#1] Replaced the Egypt graphics with
Archmage's remaster: https://github.com/virtushda/EgyptRemaster