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ChangeLog.md:update [skip ci]
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ChangeLog.md
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ChangeLog.md
@@ -5,10 +5,32 @@ This documents notable or significant changes to
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information about the game from which it was forked, please see the
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[MegaGlest home page](https://megaglest.org/).
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## 2018-02-22
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* Some sound effects can now be customized by players. See
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[diff](https://github.com/ZetaGlest/zetaglest-source/commit/73aa999de7f257b706f94c448a2fb7c2505fb746)
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for detailed information, and see comments in
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[glest.ini](https://github.com/ZetaGlest/zetaglest-source/blob/73aa999de7f257b706f94c448a2fb7c2505fb746/mk/linux/glest.ini#L98)
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* These units can now heal mobile units from their own factions that are
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in range
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nurse (British, radius of 15)
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archmage_tower (Magic, radius of 8)
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See [comparison](https://github.com/ZetaGlest/zetaglest-data/compare/e2d1ca55cb88...8762e708669e)
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for detailed information and other related changes.
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## 2018-02-16
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* auto-healing radius changed from 8 to 15 (with the exception of Valhalla)
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* Units standing near Valhalla (norse) are auto-healed (radius of 8)
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## 2018-02-15
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These units can now heal mobile units from their own factions that are
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in range (8)
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in range (radius of 8)
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priest (Egypt)
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wartime mechanic (Rome)
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