ChangeLog.md:update [skip ci]

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andy5995
2018-02-22 12:14:59 -06:00
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@@ -5,10 +5,32 @@ This documents notable or significant changes to
information about the game from which it was forked, please see the
[MegaGlest home page](https://megaglest.org/).
## 2018-02-22
* Some sound effects can now be customized by players. See
[diff](https://github.com/ZetaGlest/zetaglest-source/commit/73aa999de7f257b706f94c448a2fb7c2505fb746)
for detailed information, and see comments in
[glest.ini](https://github.com/ZetaGlest/zetaglest-source/blob/73aa999de7f257b706f94c448a2fb7c2505fb746/mk/linux/glest.ini#L98)
* These units can now heal mobile units from their own factions that are
in range
nurse (British, radius of 15)
archmage_tower (Magic, radius of 8)
See [comparison](https://github.com/ZetaGlest/zetaglest-data/compare/e2d1ca55cb88...8762e708669e)
for detailed information and other related changes.
## 2018-02-16
* auto-healing radius changed from 8 to 15 (with the exception of Valhalla)
* Units standing near Valhalla (norse) are auto-healed (radius of 8)
## 2018-02-15
These units can now heal mobile units from their own factions that are
in range (8)
in range (radius of 8)
priest (Egypt)
wartime mechanic (Rome)