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Bugfixes:
- final network fixes for mega-glest multiplayer performance improvements - added ability for windows builds to "ignore" hidden files so that glest wont try to read svn files - bugfix for loading the map editor
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@@ -252,7 +252,7 @@ END_EVENT_TABLE()
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// =====================================================
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GlCanvas::GlCanvas(MainWindow * mainWindow):
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wxGLCanvas(mainWindow, -1)
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wxGLCanvas(mainWindow, -1, wxDefaultPosition)
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{
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this->mainWindow = mainWindow;
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}
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