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language files
new menu cameras prepared
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@@ -46,7 +46,7 @@ struct FormatString {
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// =====================================================
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// =====================================================
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MenuStateConnectedGame::MenuStateConnectedGame(Program *program, MainMenu *mainMenu,JoinMenu joinMenuInfo, bool openNetworkSlots):
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MenuStateConnectedGame::MenuStateConnectedGame(Program *program, MainMenu *mainMenu,JoinMenu joinMenuInfo, bool openNetworkSlots):
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MenuState(program, mainMenu, "join-game")
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MenuState(program, mainMenu, "join-game") //← set on connected-game
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{
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{
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returnMenuInfo=joinMenuInfo;
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returnMenuInfo=joinMenuInfo;
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Lang &lang= Lang::getInstance();
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Lang &lang= Lang::getInstance();
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@@ -122,7 +122,7 @@ void ServerLine::render(){
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// =====================================================
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// =====================================================
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MenuStateMasterserver::MenuStateMasterserver(Program *program, MainMenu *mainMenu):
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MenuStateMasterserver::MenuStateMasterserver(Program *program, MainMenu *mainMenu):
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MenuState(program, mainMenu, "root")
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MenuState(program, mainMenu, "root") //← set on masterserver
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{
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{
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Lang &lang= Lang::getInstance();
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Lang &lang= Lang::getInstance();
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@@ -38,7 +38,7 @@ MenuStateRoot::MenuStateRoot(Program *program, MainMenu *mainMenu):
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MenuState(program, mainMenu, "root")
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MenuState(program, mainMenu, "root")
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{
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{
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Lang &lang= Lang::getInstance();
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Lang &lang= Lang::getInstance();
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int i=390;
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int i=375;
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buttonNewGame.init(425, i, 150);
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buttonNewGame.init(425, i, 150);
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i-=40;
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i-=40;
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buttonJoinGame.init(425, i, 150);
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buttonJoinGame.init(425, i, 150);
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