language files

new menu cameras prepared
This commit is contained in:
Titus Tscharntke
2010-05-13 21:07:43 +00:00
parent 9163d75fcc
commit 036cc5e0f3
3 changed files with 3 additions and 3 deletions

View File

@@ -46,7 +46,7 @@ struct FormatString {
// ===================================================== // =====================================================
MenuStateConnectedGame::MenuStateConnectedGame(Program *program, MainMenu *mainMenu,JoinMenu joinMenuInfo, bool openNetworkSlots): MenuStateConnectedGame::MenuStateConnectedGame(Program *program, MainMenu *mainMenu,JoinMenu joinMenuInfo, bool openNetworkSlots):
MenuState(program, mainMenu, "join-game") MenuState(program, mainMenu, "join-game") //← set on connected-game
{ {
returnMenuInfo=joinMenuInfo; returnMenuInfo=joinMenuInfo;
Lang &lang= Lang::getInstance(); Lang &lang= Lang::getInstance();

View File

@@ -122,7 +122,7 @@ void ServerLine::render(){
// ===================================================== // =====================================================
MenuStateMasterserver::MenuStateMasterserver(Program *program, MainMenu *mainMenu): MenuStateMasterserver::MenuStateMasterserver(Program *program, MainMenu *mainMenu):
MenuState(program, mainMenu, "root") MenuState(program, mainMenu, "root") //← set on masterserver
{ {
Lang &lang= Lang::getInstance(); Lang &lang= Lang::getInstance();

View File

@@ -38,7 +38,7 @@ MenuStateRoot::MenuStateRoot(Program *program, MainMenu *mainMenu):
MenuState(program, mainMenu, "root") MenuState(program, mainMenu, "root")
{ {
Lang &lang= Lang::getInstance(); Lang &lang= Lang::getInstance();
int i=390; int i=375;
buttonNewGame.init(425, i, 150); buttonNewGame.init(425, i, 150);
i-=40; i-=40;
buttonJoinGame.init(425, i, 150); buttonJoinGame.init(425, i, 150);