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- adjust game start delay to 200 milis
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@@ -983,7 +983,7 @@ void ClientInterface::waitUntilReady(Checksum* checksum) {
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}
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//delay the start a bit, so clients have more room to get messages
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sleep(1000);
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sleep(200);
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// This triggers LAG update packets to begin as required
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lastNetworkCommandListSendTime = time(NULL);
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