- adjust game start delay to 200 milis

This commit is contained in:
Mark Vejvoda
2011-11-27 00:36:21 +00:00
parent 2f53b3018d
commit 058548c208

View File

@@ -983,7 +983,7 @@ void ClientInterface::waitUntilReady(Checksum* checksum) {
} }
//delay the start a bit, so clients have more room to get messages //delay the start a bit, so clients have more room to get messages
sleep(1000); sleep(200);
// This triggers LAG update packets to begin as required // This triggers LAG update packets to begin as required
lastNetworkCommandListSendTime = time(NULL); lastNetworkCommandListSendTime = time(NULL);