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- fix headless network comamnd bug
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Submodule data/glest_game updated: c5cffd71d6...f22554bcfa
@@ -992,7 +992,7 @@ void ConnectionSlot::update(bool checkForNewClients,int lockedSlotIndex) {
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}
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NetworkMessageLaunch networkMessageLaunch;
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if(receiveMessage(&networkMessageLaunch)) {
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if(receiveMessage(&networkMessageLaunch,networkMessageType)) {
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if(networkMessageLaunch.getMessageType() == nmtLaunch) {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Lined: %d] got nmtLaunch\n",__FILE__,__FUNCTION__,__LINE__);
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//printf("Got launch request from client joinGameInProgress = %d joinGameInProgress = %d!\n",joinGameInProgress,joinGameInProgress);
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