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- added a missing include folder for win32 build and fixed compiler flag for special build type
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@@ -39,7 +39,7 @@ IF(CMAKE_COMPILER_IS_GNUCXX OR MINGW)
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SET(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} -s") ## Strip binary
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# Release with debug info compiler flags
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SET(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -g3 -O3")
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SET(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -g3")
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# Release minimum size compiler flags
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SET(CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL} -O3")
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@@ -72,6 +72,7 @@ SET(GLEST_LIB_INCLUDE_DIRS
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${GLEST_LIB_INCLUDE_ROOT}graphics/gl
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${GLEST_LIB_INCLUDE_ROOT}map
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${GLEST_LIB_INCLUDE_ROOT}sound
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${GLEST_LIB_INCLUDE_ROOT}streflop
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${GLEST_LIB_INCLUDE_ROOT}xml
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${GLEST_MAIN_INCLUDE_ROOT}graphics
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${GLEST_MAIN_INCLUDE_ROOT}game
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