- added a missing include folder for win32 build and fixed compiler flag for special build type

This commit is contained in:
Mark Vejvoda
2010-12-17 02:52:10 +00:00
parent 486f84ecbf
commit 0c325baeb0
2 changed files with 2 additions and 1 deletions

View File

@@ -39,7 +39,7 @@ IF(CMAKE_COMPILER_IS_GNUCXX OR MINGW)
SET(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} -s") ## Strip binary
# Release with debug info compiler flags
SET(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -g3 -O3")
SET(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -g3")
# Release minimum size compiler flags
SET(CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL} -O3")

View File

@@ -72,6 +72,7 @@ SET(GLEST_LIB_INCLUDE_DIRS
${GLEST_LIB_INCLUDE_ROOT}graphics/gl
${GLEST_LIB_INCLUDE_ROOT}map
${GLEST_LIB_INCLUDE_ROOT}sound
${GLEST_LIB_INCLUDE_ROOT}streflop
${GLEST_LIB_INCLUDE_ROOT}xml
${GLEST_MAIN_INCLUDE_ROOT}graphics
${GLEST_MAIN_INCLUDE_ROOT}game