mirror of
https://github.com/glest/glest-source.git
synced 2025-08-25 09:10:49 +02:00
- Added masterserver files to svn
This commit is contained in:
175
source/masterserver/addServerInfo.php
Normal file
175
source/masterserver/addServerInfo.php
Normal file
@@ -0,0 +1,175 @@
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<?php
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define( 'INCLUSION_PERMITTED', true );
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require_once( 'config.php' );
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require_once( 'functions.php' );
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// Consider using HTTP POST instead of HTTP GET here, data should always be sent via POST for privacy and security reasons
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// Alternatively, do not retrieve (and transmit) this data at all via HTTP (other than the IP address the game servers advertises) but fetch it from the game server instead
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// general info:
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$glestVersion = (string) clean_str( $_GET['glestVersion'] );
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$platform = (string) clean_str( $_GET['platform'] );
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$binaryCompileDate = (string) clean_str( $_GET['binaryCompileDate'] );
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// game info:
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$serverTitle = (string) clean_str( $_GET['serverTitle'] );
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$remote_ip = (string) clean_str( $_SERVER['REMOTE_ADDR'] );
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// If the clients' IP address belongs to a RFC1918 IP range...
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if ( strncmp( $remote_ip, get_localsubnet_ip_prefix(), strlen( get_localsubnet_ip_prefix() ) ) == 0 )
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{
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// ...then replace it by the master servers' public IP address.
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$remote_ip = get_external_ip();
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}
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$service_port = (int) clean_str( $_GET['externalconnectport'] );
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// If the game server port was not transmitted...
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if ( $service_port == '' || $service_port == 0 )
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{
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// ..then assume the default port
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$service_port = 61357;
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// ... alternatively, refuse such servers
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/*
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header( 'Content-Type: text/plain; charset=utf-8' );
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die( 'Invalid external connect port.');
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*/
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}
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// game setup info:
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$tech = (string) clean_str( $_GET['tech'] );
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$map = (string) clean_str( $_GET['map'] );
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$tileset = (string) clean_str( $_GET['tileset'] );
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$activeSlots = (int) clean_str( $_GET['activeSlots'] );
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$networkSlots = (int) clean_str( $_GET['networkSlots'] );
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$connectedClients = (int) clean_str( $_GET['connectedClients'] );
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define( 'DB_LINK', db_connect() );
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// consider replacing this by a cron job
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cleanupServerList( MYSQL_DATABASE );
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$server_in_db = @mysql_db_query( MYSQL_DATABASE, 'SELECT ip, externalServerPort FROM glestserver WHERE ip=\'' . mysql_real_escape_string( $remote_ip ) . '\' && externalServerPort=\'' . mysql_real_escape_string( $service_port ) . '\';' );
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$server = @mysql_fetch_row( $server_in_db );
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// Representation starts here (but it should really be starting much later, there is way too much logic behind this point)
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header( 'Content-Type: text/plain; charset=utf-8' );
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if ( $connectedClients == $networkSlots ) // game servers' slots are all full
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{ // delete server; no checks are performed
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mysql_db_query( MYSQL_DATABASE, 'DELETE FROM glestserver WHERE ip=\'' . mysql_real_escape_string( $remote_ip ) . '\' && externalServerPort=\'' . mysql_real_escape_string( $service_port ) . '\';' );
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echo 'OK' ;
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}
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else if ( $remote_ip == $server[0] && $service_port == $server[1] ) // this server is contained in the database
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{ // update database info on this game server; no checks are performed
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mysql_db_query( MYSQL_DATABASE, 'UPDATE glestserver SET ' .
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'glestVersion=\'' . mysql_real_escape_string( $glestVersion ) . '\', ' .
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'platform=\'' . mysql_real_escape_string( $platform ) . '\', ' .
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'binaryCompileDate=\'' . mysql_real_escape_string( $binaryCompileDate ) . '\', ' .
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'serverTitle=\'' . mysql_real_escape_string( $serverTitle ) . '\', ' .
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'tech=\'' . mysql_real_escape_string( $tech ) . '\', ' .
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'map=\'' . mysql_real_escape_string( $map ) . '\', ' .
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'tileset=\'' . mysql_real_escape_string( $tileset ) . '\', ' .
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'activeSlots=\'' . mysql_real_escape_string( $activeSlots ) . '\', ' .
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'networkSlots=\'' . mysql_real_escape_string( $networkSlots ) . '\', ' .
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'connectedClients=\'' . mysql_real_escape_string( $connectedClients ) . '\', ' .
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'externalServerPort=\''. mysql_real_escape_string( $service_port ) . '\', ' .
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'lasttime=' . 'now()' . ' ' .
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'where ip=\'' . mysql_real_escape_string( $remote_ip ) . '\' && externalServerPort=\'' . mysql_real_escape_string( $service_port ) . '\';' );
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echo 'OK';
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}
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else // this game server is not listed in the database, yet
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{ // check whether this game server is available from the Internet; if it is, add it to the database
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$socket = socket_create( AF_INET, SOCK_STREAM, SOL_TCP );
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if ( $socket < 0 ) {
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echo 'socket_create() failed.' . PHP_EOL . ' Reason: ' . socket_strerror( $socket ) . PHP_EOL;
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}
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socket_set_nonblock( $socket )
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or die( 'Unable to set nonblock on socket.' );
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$timeout = 10; //timeout in seconds
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echo 'Trying to connect to \'' . $remote_ip . '\' using port \'' . $service_port . '\'...' . PHP_EOL;
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$canconnect = true;
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$time = time();
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error_reporting( E_ERROR );
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for ( ; !@socket_connect( $socket, $remote_ip, $service_port ); )
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{
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$socket_last_error = socket_last_error( $socket );
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if ( $socket_last_error == 115 || $socket_last_error == 114 )
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{
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if ( ( time() - $time ) >= $timeout )
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{
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$canconnect = false;
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echo 'socket_connect() failed.' . PHP_EOL . ' Reason: (' . $socket_last_error . ') ' . socket_strerror( $socket_last_error ) . PHP_EOL;
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break;
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}
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sleep( 1 );
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continue;
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}
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$canconnect = false;
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echo 'socket_connect() failed.' . PHP_EOL . ' Reason: (' . $socket_last_error . ') ' . socket_strerror( $socket_last_error ) . PHP_EOL;
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break;
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}
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socket_set_block( $socket )
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or die( 'Unable to set block on socket.' );
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//echo "and now read ....";
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//$buf = socket_read($socket, 161);
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//echo $buf ."\n";
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// Make sure its a glest server connecting
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//
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// struct Data{
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// int8 messageType;
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// NetworkString<maxVersionStringSize> versionString;
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// NetworkString<maxNameSize> name;
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// int16 playerIndex;
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// int8 gameState;
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// };
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if ( $canconnect == true ) {
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$data_from_server = socket_read( $socket, 1 );
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}
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socket_close( $socket );
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error_reporting( E_ALL );
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if ( $canconnect == false )
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{
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echo 'wrong router setup';
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}
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/*
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else if ( $data_from_server != 1 ) // insert serious verification here
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{
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echo "invalid handshake!";
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}
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*/
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else // connection to game server succeeded, protocol verification succeeded
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{ // add this game server to the database
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mysql_db_query( MYSQL_DATABASE, 'INSERT INTO glestserver SET ' .
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'glestVersion=\'' . mysql_real_escape_string( $glestVersion ) . '\', ' .
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'platform=\'' . mysql_real_escape_string( $platform ) . '\', ' .
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'binaryCompileDate=\'' . mysql_real_escape_string( $binaryCompileDate ) . '\', ' .
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'serverTitle=\'' . mysql_real_escape_string( $serverTitle ) . '\', ' .
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'ip=\'' . mysql_real_escape_string( $remote_ip ) . '\', ' .
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'tech=\'' . mysql_real_escape_string( $tech ) . '\', ' .
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'map=\'' . mysql_real_escape_string( $map ) . '\', ' .
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'tileset=\'' . mysql_real_escape_string( $tileset ) . '\', ' .
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'activeSlots=\'' . mysql_real_escape_string( $activeSlots ) . '\', ' .
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'networkSlots=\'' . mysql_real_escape_string( $networkSlots ) . '\', ' .
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'connectedClients=\'' . mysql_real_escape_string( $connectedClients ) . '\', ' .
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'externalServerPort=\''. mysql_real_escape_string( $service_port ) . '\'
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;' );
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echo 'OK';
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}
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}
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db_disconnect( DB_LINK );
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?>
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175
source/masterserver/addServerInfo.php.orig
Normal file
175
source/masterserver/addServerInfo.php.orig
Normal file
@@ -0,0 +1,175 @@
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<?php
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define( 'INCLUSION_PERMITTED', true );
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require_once( 'config.php' );
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require_once( 'functions.php' );
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||||
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// Consider using HTTP POST instead of HTTP GET here, data should always be sent via POST for privacy and security reasons
|
||||
// Alternatively, do not retrieve (and transmit) this data at all via HTTP (other than the IP address the game servers advertises) but fetch it from the game server instead
|
||||
|
||||
// general info:
|
||||
$glestVersion = (string) clean_str( $_GET['glestVersion'] );
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$platform = (string) clean_str( $_GET['platform'] );
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$binaryCompileDate = (string) clean_str( $_GET['binaryCompileDate'] );
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||||
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// game info:
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$serverTitle = (string) clean_str( $_GET['serverTitle'] );
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$remote_ip = (string) clean_str( $_SERVER['REMOTE_ADDR'] );
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||||
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||||
// If the clients' IP address belongs to a RFC1918 IP range...
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||||
if ( strncmp( $remote_ip, get_localsubnet_ip_prefix(), strlen( get_localsubnet_ip_prefix() ) ) == 0 )
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{
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// ...then replace it by the master servers' public IP address.
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$remote_ip = get_external_ip();
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}
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$service_port = (int) clean_str( $_GET['externalconnectport'] );
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// If the game server port was not transmitted...
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if ( $service_port == '' || $service_port == 0 )
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||||
{
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// ..then assume the default port
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||||
$service_port = 61357;
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// ... alternatively, refuse such servers
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/*
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header( 'Content-Type: text/plain; charset=utf-8' );
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die( 'Invalid external connect port.');
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*/
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}
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// game setup info:
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$tech = (string) clean_str( $_GET['tech'] );
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$map = (string) clean_str( $_GET['map'] );
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$tileset = (string) clean_str( $_GET['tileset'] );
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$activeSlots = (int) clean_str( $_GET['activeSlots'] );
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$networkSlots = (int) clean_str( $_GET['networkSlots'] );
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$connectedClients = (int) clean_str( $_GET['connectedClients'] );
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define( 'DB_LINK', db_connect() );
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// consider replacing this by a cron job
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cleanupServerList( MYSQL_DATABASE );
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$server_in_db = @mysql_db_query( MYSQL_DATABASE, 'SELECT ip, externalServerPort FROM glestserver WHERE ip=\'' . mysql_real_escape_string( $remote_ip ) . '\' && externalServerPort=\'' . mysql_real_escape_string( $service_port ) . ';' );
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$server = @mysql_fetch_row( $server_in_db );
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// Representation starts here (but it should really be starting much later, there is way too much logic behind this point)
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header( 'Content-Type: text/plain; charset=utf-8' );
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if ( $connectedClients == $networkSlots ) // game servers' slots are all full
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{ // delete server; no checks are performed
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mysql_db_query( MYSQL_DATABASE, 'DELETE FROM glestserver WHERE ip=\'' . mysql_real_escape_string( $remote_ip ) . '\' && externalServerPort=\'' . mysql_real_escape_string( $service_port ) . ';' );
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echo 'OK' ;
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}
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else if ( $remote_ip == $server[0] && $service_port == $server[1] ) // this server is contained in the database
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{ // update database info on this game server; no checks are performed
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mysql_db_query( MYSQL_DATABASE, 'UPDATE glestserver SET ' .
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'glestVersion=\'' . mysql_real_escape_string( $glestVersion ) . '\', ' .
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'platform=\'' . mysql_real_escape_string( $platform ) . '\', ' .
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'binaryCompileDate=\'' . mysql_real_escape_string( $binaryCompileDate ) . '\', ' .
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'serverTitle=\'' . mysql_real_escape_string( $serverTitle ) . '\', ' .
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'tech=\'' . mysql_real_escape_string( $tech ) . '\', ' .
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'map=\'' . mysql_real_escape_string( $map ) . '\', ' .
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'tileset=\'' . mysql_real_escape_string( $tileset ) . '\', ' .
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'activeSlots=\'' . mysql_real_escape_string( $activeSlots ) . '\', ' .
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'networkSlots=\'' . mysql_real_escape_string( $networkSlots ) . '\', ' .
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'connectedClients=\'' . mysql_real_escape_string( $connectedClients ) . '\', ' .
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'externalServerPort=\''. mysql_real_escape_string( $service_port ) . '\', ' .
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'lasttime=' . 'now()' . ' ' .
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'where ip=\'' . mysql_real_escape_string( $remote_ip ) . '\' && externalServerPort=\'' . mysql_real_escape_string( $service_port ) . '\';' );
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echo 'OK';
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}
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else // this game server is not listed in the database, yet
|
||||
{ // check whether this game server is available from the Internet; if it is, add it to the database
|
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$socket = socket_create( AF_INET, SOCK_STREAM, SOL_TCP );
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if ( $socket < 0 ) {
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echo 'socket_create() failed.' . PHP_EOL . ' Reason: ' . socket_strerror( $socket ) . PHP_EOL;
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}
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socket_set_nonblock( $socket )
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or die( 'Unable to set nonblock on socket.' );
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$timeout = 10; //timeout in seconds
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echo 'Trying to connect to \'' . $remote_ip . '\' using port \'' . $service_port . '\'...' . PHP_EOL;
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$canconnect = true;
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$time = time();
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error_reporting( E_ERROR );
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for ( ; !@socket_connect( $socket, $remote_ip, $service_port ); )
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{
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$socket_last_error = socket_last_error( $socket );
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if ( $socket_last_error == 115 || $socket_last_error == 114 )
|
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{
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if ( ( time() - $time ) >= $timeout )
|
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{
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$canconnect = false;
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echo 'socket_connect() failed.' . PHP_EOL . ' Reason: (' . $socket_last_error . ') ' . socket_strerror( $socket_last_error ) . PHP_EOL;
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break;
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}
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sleep( 1 );
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continue;
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}
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$canconnect = false;
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echo 'socket_connect() failed.' . PHP_EOL . ' Reason: (' . $socket_last_error . ') ' . socket_strerror( $socket_last_error ) . PHP_EOL;
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break;
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}
|
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|
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socket_set_block( $socket )
|
||||
or die( 'Unable to set block on socket.' );
|
||||
|
||||
//echo "and now read ....";
|
||||
//$buf = socket_read($socket, 161);
|
||||
//echo $buf ."\n";
|
||||
|
||||
// Make sure its a glest server connecting
|
||||
//
|
||||
// struct Data{
|
||||
// int8 messageType;
|
||||
// NetworkString<maxVersionStringSize> versionString;
|
||||
// NetworkString<maxNameSize> name;
|
||||
// int16 playerIndex;
|
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// int8 gameState;
|
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// };
|
||||
|
||||
|
||||
if ( $canconnect == true ) {
|
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$data_from_server = socket_read( $socket, 1 );
|
||||
}
|
||||
|
||||
|
||||
socket_close( $socket );
|
||||
|
||||
error_reporting( E_ALL );
|
||||
|
||||
if ( $canconnect == false )
|
||||
{
|
||||
echo 'wrong router setup';
|
||||
}
|
||||
/*
|
||||
else if ( $data_from_server != 1 ) // insert serious verification here
|
||||
{
|
||||
echo "invalid handshake!";
|
||||
}
|
||||
*/
|
||||
else // connection to game server succeeded, protocol verification succeeded
|
||||
{ // add this game server to the database
|
||||
mysql_db_query( MYSQL_DATABASE, 'INSERT INTO glestserver SET ' .
|
||||
'glestVersion=\'' . mysql_real_escape_string( $glestVersion ) . '\', ' .
|
||||
'platform=\'' . mysql_real_escape_string( $platform ) . '\', ' .
|
||||
'binaryCompileDate=\'' . mysql_real_escape_string( $binaryCompileDate ) . '\', ' .
|
||||
'serverTitle=\'' . mysql_real_escape_string( $serverTitle ) . '\', ' .
|
||||
'ip=\'' . mysql_real_escape_string( $remote_ip ) . '\', ' .
|
||||
'tech=\'' . mysql_real_escape_string( $tech ) . '\', ' .
|
||||
'map=\'' . mysql_real_escape_string( $map ) . '\', ' .
|
||||
'tileset=\'' . mysql_real_escape_string( $tileset ) . '\', ' .
|
||||
'activeSlots=\'' . mysql_real_escape_string( $activeSlots ) . '\', ' .
|
||||
'networkSlots=\'' . mysql_real_escape_string( $networkSlots ) . '\', ' .
|
||||
'connectedClients=\'' . mysql_real_escape_string( $connectedClients ) . '\', ' .
|
||||
'externalServerPort=\''. mysql_real_escape_string( $service_port ) . '\'
|
||||
;' );
|
||||
echo 'OK';
|
||||
}
|
||||
}
|
||||
db_disconnect( DB_LINK );
|
||||
?>
|
14
source/masterserver/cleanUpServerList.php
Normal file
14
source/masterserver/cleanUpServerList.php
Normal file
@@ -0,0 +1,14 @@
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<?php
|
||||
// This script can be invoked directly by a cron job on a regular basis:
|
||||
// /path/to/php -f /path/to/script.php
|
||||
|
||||
define( 'INCLUSION_PERMITTED', true );
|
||||
require_once( 'config.php' );
|
||||
require_once( 'functions.php' );
|
||||
|
||||
define( 'DB_LINK', db_connect() );
|
||||
|
||||
cleanupServerList( MYSQL_DATABASE );
|
||||
|
||||
db_disconnect( DB_LINK );
|
||||
?>
|
13
source/masterserver/config.php
Normal file
13
source/masterserver/config.php
Normal file
@@ -0,0 +1,13 @@
|
||||
<?php
|
||||
if ( !defined('INCLUSION_PERMITTED') || ( defined('INCLUSION_PERMITTED') && INCLUSION_PERMITTED !== true ) ) { die( 'This file must not be invoked directly.' ); }
|
||||
|
||||
define( 'MYSQL_HOST', '127.0.0.1' );
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||||
define( 'MYSQL_DATABASE', 'glest' );
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||||
define( 'MYSQL_USER', 'root' );
|
||||
define( 'MYSQL_PASSWORD', 'your_pwd' );
|
||||
// Allow using persistent MYSQL database server connections
|
||||
// This _can_ improve performance remarkably but _can_ also break stuff completely, so read up:
|
||||
// http://php.net/manual/function.mysql-pconnect.php
|
||||
// http://php.net/manual/features.persistent-connections.php
|
||||
define( 'MYSQL_LINK_PERSIST', false );
|
||||
?>
|
45
source/masterserver/createDB.sql
Executable file
45
source/masterserver/createDB.sql
Executable file
@@ -0,0 +1,45 @@
|
||||
-- phpMyAdmin SQL Dump
|
||||
-- version 2.11.9.6
|
||||
-- http://www.phpmyadmin.net
|
||||
--
|
||||
-- Host: mysql.goneo.de
|
||||
-- Erstellungszeit: 12. Mai 2010 um 03:08
|
||||
-- Server Version: 5.0.90
|
||||
-- PHP-Version: 4.4.9
|
||||
|
||||
SET SQL_MODE="NO_AUTO_VALUE_ON_ZERO";
|
||||
|
||||
--
|
||||
-- Datenbank: `17632m6025_1`
|
||||
--
|
||||
|
||||
-- --------------------------------------------------------
|
||||
|
||||
--
|
||||
-- Tabellenstruktur für Tabelle `glestserver`
|
||||
--
|
||||
|
||||
CREATE TABLE IF NOT EXISTS `glestserver` (
|
||||
`lasttime` timestamp NOT NULL default CURRENT_TIMESTAMP,
|
||||
`glestVersion` varchar(30) collate utf8_unicode_ci NOT NULL,
|
||||
`platform` varchar(30) collate utf8_unicode_ci NOT NULL,
|
||||
`binaryCompileDate` varchar(30) collate utf8_unicode_ci NOT NULL,
|
||||
`serverTitle` varchar(100) collate utf8_unicode_ci NOT NULL,
|
||||
`ip` varchar(15) collate utf8_unicode_ci NOT NULL,
|
||||
`tech` varchar(100) collate utf8_unicode_ci NOT NULL,
|
||||
`map` varchar(100) collate utf8_unicode_ci NOT NULL,
|
||||
`tileset` varchar(100) collate utf8_unicode_ci NOT NULL,
|
||||
`activeSlots` int(11) NOT NULL,
|
||||
`networkSlots` int(11) NOT NULL,
|
||||
`connectedClients` int(11) NOT NULL,
|
||||
`externalServerPort` int(11) NOT NULL,
|
||||
KEY `lasttime` (`lasttime`)
|
||||
) ENGINE=MyISAM DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci;
|
||||
|
||||
--
|
||||
-- Daten für Tabelle `glestserver`
|
||||
--
|
||||
|
||||
INSERT INTO `glestserver` (`lasttime`, `glestVersion`, `platform`, `binaryCompileDate`, `serverTitle`, `ip`, `tech`, `map`, `tileset`, `activeSlots`, `networkSlots`, `connectedClients`,`externalServerPort`) VALUES
|
||||
('2010-05-12 01:41:43', '', '', '', '', '', '', '', '', 0, 0, 0, 0);
|
||||
|
57
source/masterserver/functions.php
Normal file
57
source/masterserver/functions.php
Normal file
@@ -0,0 +1,57 @@
|
||||
<?php
|
||||
if ( !defined('INCLUSION_PERMITTED') || ( defined('INCLUSION_PERMITTED') && INCLUSION_PERMITTED !== true ) ) { die( 'This file must not be invoked directly.' ); }
|
||||
|
||||
# This function cleans out special characters
|
||||
function clean_str( $text )
|
||||
{ // tomreyn says: I'm afraid this function is more likely to cause to trouble than to fix stuff (you have mysql escaping and html escaping elsewhere where it makes more sense, but strip off < and > here already, but then you don't filter non-visible bytes here)
|
||||
//$text=strtolower($text);
|
||||
$code_entities_match = array('!','@','#','$','%','^','&','*','(',')','_','+','{','}','|','"','<','>','?','[',']','\\',';',"'",',','/','*','+','~','`','=');
|
||||
$code_entities_replace = array('','','','','','','','','','','','','','','','','','','','','');
|
||||
$text = str_replace( $code_entities_match, $code_entities_replace, $text );
|
||||
return $text;
|
||||
}
|
||||
|
||||
function db_connect()
|
||||
{
|
||||
// If we may use persistent MYSQL database server links...
|
||||
if ( defined( 'MYSQL_LINK_PERSIST' ) && MYSQL_LINK_PERSIST === true )
|
||||
{
|
||||
// ...then reuse an existing link or create a new one, ...
|
||||
$linkid = mysql_pconnect( MYSQL_HOST, MYSQL_USER, MYSQL_PASSWORD );
|
||||
}
|
||||
else
|
||||
{
|
||||
// ...otherwise create a standard link
|
||||
$linkid = mysql_connect( MYSQL_HOST, MYSQL_USER, MYSQL_PASSWORD );
|
||||
}
|
||||
return $linkid;
|
||||
}
|
||||
|
||||
function db_disconnect( $linkid )
|
||||
{
|
||||
// note that mysql_close() only closes non-persistent connections
|
||||
return mysql_close( $linkid );
|
||||
}
|
||||
|
||||
function get_localsubnet_ip_prefix()
|
||||
{
|
||||
// If this is supposed to match any RFC1918 or even any unroutable IP address space then this is far from complete.
|
||||
// Consider using something like the 'IANA Private list' provided at http://sites.google.com/site/blocklist/ instead.
|
||||
// The data in this list is a subset of what IANA makes available at http://www.iana.org/assignments/ipv4-address-space/ipv4-address-space.xhtml
|
||||
// Note that you may want/need to add in the IPv6 equivalent, too: http://www.iana.org/assignments/ipv6-address-space/ipv6-address-space.xhtml
|
||||
return "192.";
|
||||
}
|
||||
|
||||
function get_external_ip()
|
||||
{
|
||||
return $_SERVER['SERVER_ADDR'];
|
||||
//return "209.52.70.192";
|
||||
}
|
||||
|
||||
function cleanupServerList( $mysql_database )
|
||||
{
|
||||
// on a busy server, this function should be invoked by cron in regular intervals instead (one SQL query less for the script)
|
||||
return mysql_db_query( $mysql_database, 'DELETE FROM glestserver WHERE lasttime<DATE_add(NOW(), INTERVAL -1 minute);' );
|
||||
//return mysql_db_query( $mysql_database, 'UPDATE glestserver SET status=\'???\' WHERE lasttime<DATE_add(NOW(), INTERVAL -2 minute);' );
|
||||
}
|
||||
?>
|
91
source/masterserver/showServers.php
Normal file
91
source/masterserver/showServers.php
Normal file
@@ -0,0 +1,91 @@
|
||||
<?php
|
||||
define( 'INCLUSION_PERMITTED', true );
|
||||
require_once( 'config.php' );
|
||||
require_once( 'functions.php' );
|
||||
|
||||
define( 'DB_LINK', db_connect() );
|
||||
|
||||
// consider replacing this by a cron job
|
||||
cleanupServerList( MYSQL_DATABASE );
|
||||
|
||||
$servers_in_db = mysql_db_query( MYSQL_DATABASE, 'SELECT * FROM glestserver ORDER BY lasttime DESC;' );
|
||||
$all_servers = array();
|
||||
while ( $server = mysql_fetch_array( $servers_in_db ) )
|
||||
{
|
||||
array_push( $all_servers, $server );
|
||||
}
|
||||
unset( $servers_in_db );
|
||||
unset( $server );
|
||||
|
||||
db_disconnect( DB_LINK );
|
||||
unset( $linkid );
|
||||
|
||||
// Representation starts here
|
||||
header( 'Content-Type: text/html; charset=utf-8' );
|
||||
echo <<<END
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html>
|
||||
<head>
|
||||
<title></title>
|
||||
<style type="text/css">
|
||||
body {
|
||||
}
|
||||
|
||||
table {
|
||||
width: 100%;
|
||||
border: 2px solid black;
|
||||
}
|
||||
|
||||
th, td {
|
||||
width: 300;
|
||||
border: 1px solid black;
|
||||
text-align: left;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<table>
|
||||
<tr>
|
||||
<th>glestVersion</th>
|
||||
<th>platform</th>
|
||||
<th>binaryCompileDate</th>
|
||||
<th>serverTitle</th>
|
||||
<th>ip</th>
|
||||
<th>tech</th>
|
||||
<th>map</th>
|
||||
<th>tileset</th>
|
||||
<th>activeSlots</th>
|
||||
<th>networkSlots</th>
|
||||
<th>connectedClients</th>
|
||||
<th>externalServerPort</th>
|
||||
</tr>
|
||||
|
||||
END;
|
||||
|
||||
foreach( $all_servers as $server )
|
||||
{
|
||||
//array_walk( $server, 'htmlspecialchars', 'ENT_QUOTES' );
|
||||
echo "\t\t\t" . '<tr>' . PHP_EOL;
|
||||
echo "\t\t\t\t<td>" . htmlspecialchars( $server['glestVersion'], ENT_QUOTES ) . '</td>' . PHP_EOL;
|
||||
echo "\t\t\t\t<td>" . htmlspecialchars( $server['platform'], ENT_QUOTES ) . '</td>' . PHP_EOL;
|
||||
echo "\t\t\t\t<td>" . htmlspecialchars( $server['binaryCompileDate'], ENT_QUOTES ) . '</td>' . PHP_EOL;
|
||||
echo "\t\t\t\t<td>" . htmlspecialchars( $server['serverTitle'], ENT_QUOTES ) . '</td>' . PHP_EOL;
|
||||
echo "\t\t\t\t<td>" . htmlspecialchars( $server['ip'], ENT_QUOTES ) . '</td>' . PHP_EOL;
|
||||
echo "\t\t\t\t<td>" . htmlspecialchars( $server['tech'], ENT_QUOTES ) . '</td>' . PHP_EOL;
|
||||
echo "\t\t\t\t<td>" . htmlspecialchars( $server['map'], ENT_QUOTES ) . '</td>' . PHP_EOL;
|
||||
echo "\t\t\t\t<td>" . htmlspecialchars( $server['tileset'], ENT_QUOTES ) . '</td>' . PHP_EOL;
|
||||
echo "\t\t\t\t<td>" . htmlspecialchars( $server['activeSlots'], ENT_QUOTES ) . '</td>' . PHP_EOL;
|
||||
echo "\t\t\t\t<td>" . htmlspecialchars( $server['networkSlots'], ENT_QUOTES ) . '</td>' . PHP_EOL;
|
||||
echo "\t\t\t\t<td>" . htmlspecialchars( $server['connectedClients'], ENT_QUOTES ) . '</td>' . PHP_EOL;
|
||||
echo "\t\t\t\t<td>" . htmlspecialchars( $server['externalServerPort'], ENT_QUOTES ) . '</td>' . PHP_EOL;
|
||||
echo "\t\t\t" . '</tr>' . PHP_EOL;
|
||||
}
|
||||
unset( $all_servers );
|
||||
unset( $server );
|
||||
|
||||
echo <<<END
|
||||
</table>
|
||||
</body>
|
||||
</html>
|
||||
END;
|
||||
?>
|
33
source/masterserver/showServersForGlest.php
Normal file
33
source/masterserver/showServersForGlest.php
Normal file
@@ -0,0 +1,33 @@
|
||||
<?php
|
||||
define( 'INCLUSION_PERMITTED', true );
|
||||
require_once( 'config.php' );
|
||||
require_once( 'functions.php' );
|
||||
|
||||
define( 'DB_LINK', db_connect() );
|
||||
|
||||
// consider replacing this by a cron job
|
||||
cleanupServerList( MYSQL_DATABASE );
|
||||
|
||||
$servers_in_db = mysql_db_query( MYSQL_DATABASE, 'SELECT * FROM glestserver ORDER BY lasttime DESC;' );
|
||||
$all_servers = array();
|
||||
while ( $server = mysql_fetch_array( $servers_in_db ) )
|
||||
{
|
||||
array_push( $all_servers, $server );
|
||||
}
|
||||
unset( $servers_in_db );
|
||||
unset( $server );
|
||||
|
||||
db_disconnect( DB_LINK );
|
||||
|
||||
// Representation starts here
|
||||
header( 'Content-Type: text/plain; charset=utf-8' );
|
||||
foreach( $all_servers as &$server )
|
||||
{
|
||||
echo (
|
||||
"${server['glestVersion']}|${server['platform']}|${server['binaryCompileDate']}|${server['serverTitle']}|${server['ip']}|${server['tech']}|${server['map']}|${server['tileset']}|${server['activeSlots']}|${server['networkSlots']}|${server['connectedClients']}|${server['externalServerPort']}|\n"
|
||||
);
|
||||
}
|
||||
unset( $all_servers );
|
||||
unset( $server );
|
||||
?>
|
||||
|
Reference in New Issue
Block a user