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lineup ui for pause for lag
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@@ -433,7 +433,8 @@ MenuStateCustomGame::MenuStateCustomGame(Program *program, MainMenu *mainMenu,
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// Network Pause for lagged clients
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labelNetworkPauseGameForLaggedClients.registerGraphicComponent(containerName,"labelNetworkPauseGameForLaggedClients");
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labelNetworkPauseGameForLaggedClients.init(xoffset+380, networkHeadPos, 80);
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//labelNetworkPauseGameForLaggedClients.init(xoffset+380, networkHeadPos, 80);
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labelNetworkPauseGameForLaggedClients.init(labelAllowInGameJoinPlayer.getX(), networkHeadPos, 80);
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labelNetworkPauseGameForLaggedClients.setText(lang.get("NetworkPauseGameForLaggedClients"));
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// listBoxNetworkPauseGameForLaggedClients.registerGraphicComponent(containerName,"listBoxNetworkPauseGameForLaggedClients");
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@@ -442,7 +443,8 @@ MenuStateCustomGame::MenuStateCustomGame(Program *program, MainMenu *mainMenu,
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// listBoxNetworkPauseGameForLaggedClients.pushBackItem(lang.get("Yes"));
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// listBoxNetworkPauseGameForLaggedClients.setSelectedItem(lang.get("Yes"));
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checkBoxNetworkPauseGameForLaggedClients.registerGraphicComponent(containerName,"checkBoxNetworkPauseGameForLaggedClients");
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checkBoxNetworkPauseGameForLaggedClients.init(xoffset+380, networkPos);
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//checkBoxNetworkPauseGameForLaggedClients.init(xoffset+380, networkPos);
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checkBoxNetworkPauseGameForLaggedClients.init(checkBoxAllowInGameJoinPlayer.getX(), networkHeadPos);
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checkBoxNetworkPauseGameForLaggedClients.setValue(true);
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// Enable Server Controlled AI
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