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https://github.com/glest/glest-source.git
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Added Windows script
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7
mk/windows/group-binaries-for-release.bat
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7
mk/windows/group-binaries-for-release.bat
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@@ -0,0 +1,7 @@
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@echo off
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call ./group-binaries.bat
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Echo Replacing glest.ini with glest_release.ini...
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copy /y glest_release.ini bin\vs2015\glest.ini
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copy /y glest_release.ini bin\vs2017\glest.ini
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Echo.
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ECHO ...and done
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@@ -2771,6 +2771,7 @@ namespace Glest {
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languageList =
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languageList =
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clientInterface->
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clientInterface->
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getGameSettings()->getUniqueNetworkPlayerLanguages();
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getGameSettings()->getUniqueNetworkPlayerLanguages();
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for (unsigned int i = 0; i < languageList.size(); ++i) {
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for (unsigned int i = 0; i < languageList.size(); ++i) {
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char
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char
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szMsg[8096] = "";
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szMsg[8096] = "";
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@@ -1361,7 +1361,7 @@ namespace Glest {
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waitForLaggingClient = true;
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waitForLaggingClient = true;
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if (waitedForLaggingClient == false) {
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if (waitedForLaggingClient == false) {
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waitedForLaggingClient = true;
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waitedForLaggingClient = true;
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printf("*TESTING*: START Waiting for lagging client playerIndex = %d [%s] clientLagCount = %f [%f]\n", playerIndex, name.c_str(), clientLagCount, clientLagTime);
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printf("START Waiting for lagging client playerIndex = %d [%s] clientLagCount = %f [%f]\n", playerIndex, name.c_str(), clientLagCount, clientLagTime);
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}
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}
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}
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}
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}
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}
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