mirror of
https://github.com/glest/glest-source.git
synced 2025-08-11 10:54:01 +02:00
- added many new things and fixed a number of bugs (too tried to mention them all)
This commit is contained in:
@@ -41,7 +41,7 @@ Game *thisGamePtr = NULL;
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// ===================== PUBLIC ========================
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Game::Game(Program *program, const GameSettings *gameSettings):
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ProgramState(program), lastMousePos(0)
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ProgramState(program), lastMousePos(0), isFirstRender(true)
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{
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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@@ -328,6 +328,7 @@ void Game::init()
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chatManager.init(&console, world.getThisTeamIndex());
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console.clearStoredLines();
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const Vec2i &v= map->getStartLocation(world.getThisFaction()->getStartLocationIndex());
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gameCamera.init(map->getW(), map->getH());
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gameCamera.setPos(Vec2f(v.x, v.y));
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@@ -544,6 +545,15 @@ void Game::updateCamera(){
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void Game::render() {
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//SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d renderFps = %d\n",__FILE__,__FUNCTION__,__LINE__,renderFps);
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// Ensure the camera starts in the right position
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if(isFirstRender == true) {
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isFirstRender = false;
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Map *map= world.getMap();
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const Vec2i &v= map->getStartLocation(world.getThisFaction()->getStartLocationIndex());
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gameCamera.init(map->getW(), map->getH());
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gameCamera.setPos(Vec2f(v.x, v.y));
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}
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renderFps++;
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renderWorker();
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//SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d renderFps = %d\n",__FILE__,__FUNCTION__,__LINE__,renderFps);
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@@ -1017,7 +1027,12 @@ void Game::keyPress(char c){
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void Game::quitGame(){
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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program->setState(new BattleEnd(program, world.getStats()));
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Stats stats = *(world.getStats());
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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program->setState(new BattleEnd(program, &stats));
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}
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// ==================== PRIVATE ====================
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@@ -83,6 +83,7 @@ private:
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Vec2i lastMousePos;
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time_t lastRenderLog2d;
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DisplayMessageFunction originalDisplayMsgCallback;
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bool isFirstRender;
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public:
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Game(Program *program, const GameSettings *gameSettings);
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@@ -22,6 +22,7 @@ PlayerStats::PlayerStats(){
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deaths= 0;
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unitsProduced= 0;
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resourcesHarvested= 0;
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playerName = "";
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}
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// =====================================================
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@@ -16,8 +16,10 @@
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#include "game_constants.h"
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#include "faction.h"
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#include "vec.h"
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using std::string;
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using namespace Shared::Graphics;
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namespace Glest{ namespace Game{
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@@ -32,6 +34,8 @@ struct PlayerStats{
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int deaths;
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int unitsProduced;
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int resourcesHarvested;
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string playerName;
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Vec3f playerColor;
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};
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// =====================================================
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@@ -63,6 +67,8 @@ public:
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int getDeaths(int factionIndex) const {return playerStats[factionIndex].deaths;}
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int getUnitsProduced(int factionIndex) const {return playerStats[factionIndex].unitsProduced;}
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int getResourcesHarvested(int factionIndex) const {return playerStats[factionIndex].resourcesHarvested;}
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string getPlayerName(int factionIndex) const {return playerStats[factionIndex].playerName;}
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Vec3f getPlayerColor(int factionIndex) const { return playerStats[factionIndex].playerColor;}
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void setDescription(const string& description) {this->description = description;}
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void setFactionTypeName(int playerIndex, const string& factionTypeName) {playerStats[playerIndex].factionTypeName= factionTypeName;}
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@@ -73,6 +79,8 @@ public:
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void die(int diedFactionIndex);
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void produce(int producerFactionIndex);
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void harvest(int harvesterFactionIndex, int amount);
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void setPlayerName(int playerIndex, string value) {playerStats[playerIndex].playerName = value; }
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void setPlayerColor(int playerIndex, Vec3f value) {playerStats[playerIndex].playerColor = value; }
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};
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}}//end namespace
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@@ -163,7 +163,9 @@ Renderer::Renderer(){
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FactoryRepository &fr= FactoryRepository::getInstance();
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Config &config= Config::getInstance();
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maxConsoleLines= Config::getInstance().getInt("ConsoleMaxLines");
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no2DMouseRendering = config.getBool("No2DMouseRendering","false");
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maxConsoleLines= config.getInt("ConsoleMaxLines");
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gi.setFactory(fr.getGraphicsFactory(config.getString("FactoryGraphics")));
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GraphicsFactory *graphicsFactory= GraphicsInterface::getInstance().getFactory();
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@@ -549,6 +551,9 @@ void Renderer::computeVisibleQuad(){
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// =======================================
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void Renderer::renderMouse2d(int x, int y, int anim, float fade){
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if(no2DMouseRendering == true) {
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return;
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}
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float color1, color2;
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float fadeFactor= fade+1.f;
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@@ -261,6 +261,8 @@ private:
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bool allowRenderUnitTitles;
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std::vector<std::pair<Unit *,Vec3f> > renderUnitTitleList;
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bool no2DMouseRendering;
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private:
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Renderer();
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~Renderer();
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@@ -270,7 +272,6 @@ public:
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void reinitAll();
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//init
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void init();
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void initGame(const Game *game);
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@@ -385,6 +386,9 @@ public:
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void setPhotoMode(bool value) { photoMode = value; }
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bool getNo2DMouseRendering() const { return no2DMouseRendering; }
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void setNo2DMouseRendering(bool value) { no2DMouseRendering = value; }
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private:
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//private misc
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float computeSunAngle(float time);
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@@ -34,10 +34,11 @@ namespace Glest{ namespace Game{
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// class BattleEnd
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// =====================================================
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BattleEnd::BattleEnd(Program *program, const Stats *stats):
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ProgramState(program) {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
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this->stats= *stats;
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BattleEnd::BattleEnd(Program *program, const Stats *stats): ProgramState(program) {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d] stats = %p\n",__FILE__,__FUNCTION__,__LINE__,stats);
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if(stats != NULL) {
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this->stats= *stats;
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}
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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@@ -102,7 +103,14 @@ void BattleEnd::render(){
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assert(false);
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};
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textRenderer->render((lang.get("Player")+" "+intToStr(i+1)).c_str(), textX, bm+400);
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Vec3f color = stats.getPlayerColor(i);
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if(stats.getPlayerName(i) != "") {
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textRenderer->render(stats.getPlayerName(i).c_str(), textX, bm+400, false, color);
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}
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else {
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textRenderer->render((lang.get("Player")+" "+intToStr(i+1)).c_str(), textX, bm+400,false, color);
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}
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textRenderer->render(stats.getVictory(i)? lang.get("Victory").c_str(): lang.get("Defeat").c_str(), textX, bm+360);
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textRenderer->render(controlString, textX, bm+320);
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textRenderer->render(stats.getFactionTypeName(i), textX, bm+280);
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@@ -146,13 +154,11 @@ void BattleEnd::render(){
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void BattleEnd::keyDown(char key){
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
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program->setState(new MainMenu(program));
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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void BattleEnd::mouseDownLeft(int x, int y){
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
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program->setState(new MainMenu(program));
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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}}//end namespace
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@@ -373,7 +373,9 @@ int glestMain(int argc, char** argv){
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std::pair<string,string>("glestkeys.ini","glestuserkeys.ini"),
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std::pair<bool,bool>(true,false));
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showCursor(false);
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if(config.getBool("No2DMouseRendering","false") == false) {
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showCursor(false);
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}
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if(config.getBool("noTeamColors","false") == true) {
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MeshCallbackTeamColor::noTeamColors = true;
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@@ -391,6 +393,8 @@ int glestMain(int argc, char** argv){
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mainWindow= new MainWindow(program);
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mainWindow->setUseDefaultCursorOnly(config.getBool("No2DMouseRendering","false"));
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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//parse command line
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@@ -296,7 +296,10 @@ void Program::setState(ProgramState *programState, bool cleanupOldState)
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updateCameraTimer.reset();
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fpsTimer.reset();
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showCursor(false);
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Config &config = Config::getInstance();
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if(config.getBool("No2DMouseRendering","false") == false) {
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showCursor(false);
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}
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sleep(0);
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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@@ -484,7 +487,10 @@ void Program::showMessage(const char *msg) {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
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showCursor(false);
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Config &config = Config::getInstance();
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if(config.getBool("No2DMouseRendering","false") == false) {
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showCursor(false);
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}
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//MainWindow *mainWindow= new MainWindow(this);
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init(this->window,false);
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@@ -200,7 +200,7 @@ MenuStateCustomGame::MenuStateCustomGame(Program *program, MainMenu *mainMenu, b
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listBoxEnableServerControlledAI.init(700, networkPos, 80);
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listBoxEnableServerControlledAI.pushBackItem(lang.get("Yes"));
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listBoxEnableServerControlledAI.pushBackItem(lang.get("No"));
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listBoxEnableServerControlledAI.setSelectedItemIndex(1);
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listBoxEnableServerControlledAI.setSelectedItemIndex(0);
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@@ -741,7 +741,7 @@ void MenuStateCustomGame::update() {
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if(EndsWith(masterServererErrorToShow, "wrong router setup") == true)
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{
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masterServererErrorToShow=lang.get("wrong router setup");
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masterServererErrorToShow=lang.get("WrongRouterSetup");
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}
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showMasterserverError=false;
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mainMessageBoxState=1;
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@@ -1508,7 +1508,24 @@ void MenuStateCustomGame::updateNetworkSlots()
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{
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if(serverInterface->getSlot(i) == NULL && listBoxControls[i].getSelectedItemIndex() == ctNetwork)
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{
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serverInterface->addSlot(i);
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try {
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serverInterface->addSlot(i);
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}
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catch(const std::exception &ex) {
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char szBuf[1024]="";
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sprintf(szBuf,"In [%s::%s %d] error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s",szBuf);
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showGeneralError=true;
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if(serverInterface->isPortBound() == false) {
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generalErrorToShow = Lang::getInstance().get("ErrorBindingPort") + " : " + intToStr(serverInterface->getBindPort());
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}
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else {
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generalErrorToShow = ex.what();
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}
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// Revert network to CPU
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listBoxControls[i].setSelectedItemIndex(2);
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}
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}
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if(serverInterface->getSlot(i) != NULL && listBoxControls[i].getSelectedItemIndex() != ctNetwork)
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{
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@@ -169,7 +169,7 @@ MenuStateMasterserver::MenuStateMasterserver(Program *program, MainMenu *mainMen
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listBoxAutoRefresh.pushBackItem("10 s");
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listBoxAutoRefresh.pushBackItem("20 s");
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listBoxAutoRefresh.pushBackItem("30 s");
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listBoxAutoRefresh.setSelectedItemIndex(0);
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listBoxAutoRefresh.setSelectedItemIndex(1);
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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@@ -1,7 +1,7 @@
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// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Marti<EFBFBD>o Figueroa
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// Copyright (C) 2001-2008 Martio Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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@@ -10,8 +10,11 @@
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// ==============================================================
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#include "network_manager.h"
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#include "util.h"
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#include "leak_dumper.h"
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using namespace Shared::Util;
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namespace Glest{ namespace Game{
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// =====================================================
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@@ -23,13 +26,18 @@ NetworkManager &NetworkManager::getInstance(){
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return networkManager;
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}
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NetworkManager::NetworkManager(){
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NetworkManager::NetworkManager() {
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SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d this->networkRole = %d\n",__FILE__,__FUNCTION__,__LINE__,this->networkRole);
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gameNetworkInterface= NULL;
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networkRole= nrIdle;
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SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d this->networkRole = %d\n",__FILE__,__FUNCTION__,__LINE__,this->networkRole);
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}
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void NetworkManager::init(NetworkRole networkRole)
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{
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void NetworkManager::init(NetworkRole networkRole) {
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SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d this->networkRole = %d\n",__FILE__,__FUNCTION__,__LINE__,this->networkRole);
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assert(gameNetworkInterface==NULL);
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this->networkRole = networkRole;
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@@ -37,16 +45,21 @@ void NetworkManager::init(NetworkRole networkRole)
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if(networkRole==nrServer){
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gameNetworkInterface = new ServerInterface();
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}
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else
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{
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else {
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gameNetworkInterface = new ClientInterface();
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}
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SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d this->networkRole = %d\n",__FILE__,__FUNCTION__,__LINE__,this->networkRole);
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}
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void NetworkManager::end(){
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void NetworkManager::end() {
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SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d this->networkRole = %d\n",__FILE__,__FUNCTION__,__LINE__,this->networkRole);
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delete gameNetworkInterface;
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gameNetworkInterface= NULL;
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networkRole= nrIdle;
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SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d this->networkRole = %d\n",__FILE__,__FUNCTION__,__LINE__,this->networkRole);
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}
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void NetworkManager::update(){
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|
@@ -61,7 +61,8 @@ ServerInterface::ServerInterface(){
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switchSetupRequests[i]= NULL;
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}
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serverSocket.setBlock(false);
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serverSocket.bind(Config::getInstance().getInt("ServerPort",intToStr(GameConstants::serverPort).c_str()));
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//serverSocket.bind(Config::getInstance().getInt("ServerPort",intToStr(GameConstants::serverPort).c_str()));
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serverSocket.setBindPort(Config::getInstance().getInt("ServerPort",intToStr(GameConstants::serverPort).c_str()));
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}
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ServerInterface::~ServerInterface(){
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@@ -85,6 +86,10 @@ void ServerInterface::addSlot(int playerIndex){
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assert(playerIndex>=0 && playerIndex<GameConstants::maxPlayers);
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if(serverSocket.isPortBound() == false) {
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serverSocket.bind(serverSocket.getBindPort());
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}
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delete slots[playerIndex];
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slots[playerIndex]= new ConnectionSlot(this, playerIndex);
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updateListen();
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@@ -681,11 +686,10 @@ void ServerInterface::quitGame(bool userManuallyQuit)
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{
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
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if(userManuallyQuit == true)
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{
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string sQuitText = Config::getInstance().getString("NetPlayerName",Socket::getHostName().c_str()) + " has chosen to leave the game!";
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NetworkMessageText networkMessageText(sQuitText,getHostName(),-1);
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broadcastMessage(&networkMessageText, -1);
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if(userManuallyQuit == true) {
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//string sQuitText = Config::getInstance().getString("NetPlayerName",Socket::getHostName().c_str()) + " has chosen to leave the game!";
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//NetworkMessageText networkMessageText(sQuitText,getHostName(),-1);
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//broadcastMessage(&networkMessageText, -1);
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}
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NetworkMessageQuit networkMessageQuit;
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|
@@ -88,6 +88,9 @@ public:
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ConnectionSlotEvent &event);
|
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void updateSocketTriggeredList(std::map<PLATFORM_SOCKET,bool> &socketTriggeredList);
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bool isPortBound() const { return serverSocket.isPortBound(); }
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int getBindPort() const { return serverSocket.getBindPort(); }
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public:
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Mutex * getServerSynchAccessor() { return &serverSynchAccessor; }
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|
@@ -651,6 +651,8 @@ void World::initFactionTypes(GameSettings *gs){
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stats.setTeam(i, gs->getTeam(i));
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stats.setFactionTypeName(i, formatString(gs->getFactionTypeName(i)));
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stats.setControl(i, gs->getFactionControl(i));
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stats.setPlayerName(i,gs->getNetworkPlayerName(i));
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stats.setPlayerColor(i,getFaction(i)->getTexture()->getPixmap()->getPixel3f(0, 0));
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}
|
||||
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thisTeamIndex= getFaction(thisFactionIndex)->getTeam();
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|
58
source/shared_lib/include/graphics/gl/text_renderer_gl.h
Normal file
58
source/shared_lib/include/graphics/gl/text_renderer_gl.h
Normal file
@@ -0,0 +1,58 @@
|
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// ==============================================================
|
||||
// This file is part of Glest Shared Library (www.glest.org)
|
||||
//
|
||||
// Copyright (C) 2001-2008 Martio Figueroa
|
||||
//
|
||||
// You can redistribute this code and/or modify it under
|
||||
// the terms of the GNU General Public License as published
|
||||
// by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version
|
||||
// ==============================================================
|
||||
|
||||
#ifndef _SHARED_GRAPHICS_GL_TEXTRENDERERGL_H_
|
||||
#define _SHARED_GRAPHICS_GL_TEXTRENDERERGL_H_
|
||||
|
||||
#include "text_renderer.h"
|
||||
|
||||
namespace Shared{ namespace Graphics{ namespace Gl{
|
||||
|
||||
class Font2DGl;
|
||||
class Font3DGl;
|
||||
|
||||
// =====================================================
|
||||
// class TextRenderer2DGl
|
||||
// =====================================================
|
||||
|
||||
class TextRenderer2DGl: public TextRenderer2D{
|
||||
private:
|
||||
const Font2DGl *font;
|
||||
bool rendering;
|
||||
|
||||
public:
|
||||
TextRenderer2DGl();
|
||||
|
||||
virtual void begin(const Font2D *font);
|
||||
virtual void render(const string &text, int x, int y, bool centered, Vec3f color);
|
||||
virtual void end();
|
||||
};
|
||||
|
||||
// =====================================================
|
||||
// class TextRenderer3DGl
|
||||
// =====================================================
|
||||
|
||||
class TextRenderer3DGl: public TextRenderer3D{
|
||||
private:
|
||||
const Font3DGl *font;
|
||||
bool rendering;
|
||||
|
||||
public:
|
||||
TextRenderer3DGl();
|
||||
|
||||
virtual void begin(const Font3D *font);
|
||||
virtual void render(const string &text, float x, float y, float size, bool centered);
|
||||
virtual void end();
|
||||
};
|
||||
|
||||
}}}//end namespace
|
||||
|
||||
#endif
|
52
source/shared_lib/include/graphics/text_renderer.h
Normal file
52
source/shared_lib/include/graphics/text_renderer.h
Normal file
@@ -0,0 +1,52 @@
|
||||
// ==============================================================
|
||||
// This file is part of Glest Shared Library (www.glest.org)
|
||||
//
|
||||
// Copyright (C) 2001-2008 Martio Figueroa
|
||||
//
|
||||
// You can redistribute this code and/or modify it under
|
||||
// the terms of the GNU General Public License as published
|
||||
// by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version
|
||||
// ==============================================================
|
||||
|
||||
#ifndef _SHARED_GRAPHICS_TEXTRENDERER_H_
|
||||
#define _SHARED_GRAPHICS_TEXTRENDERER_H_
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "vec.h"
|
||||
#include "font.h"
|
||||
|
||||
using std::string;
|
||||
|
||||
namespace Shared{ namespace Graphics{
|
||||
|
||||
// =====================================================
|
||||
// class TextRenderer2D
|
||||
// =====================================================
|
||||
|
||||
class TextRenderer2D{
|
||||
public:
|
||||
virtual ~TextRenderer2D(){};
|
||||
|
||||
virtual void begin(const Font2D *font)= 0;
|
||||
virtual void render(const string &text, int x, int y, bool centered= false,Vec3f color=Vec3f(-1.0))= 0;
|
||||
virtual void end()= 0;
|
||||
};
|
||||
|
||||
// =====================================================
|
||||
// class TextRenderer3D
|
||||
// =====================================================
|
||||
|
||||
class TextRenderer3D{
|
||||
public:
|
||||
virtual ~TextRenderer3D(){};
|
||||
|
||||
virtual void begin(const Font3D *font)= 0;
|
||||
virtual void render(const string &text, float x, float y, float size, bool centered= false)= 0;
|
||||
virtual void end()= 0;
|
||||
};
|
||||
|
||||
}}//end namespace
|
||||
|
||||
#endif
|
@@ -113,7 +113,7 @@ public:
|
||||
static bool hasDataToRead(std::map<PLATFORM_SOCKET,bool> &socketTriggeredList);
|
||||
static bool hasDataToRead(PLATFORM_SOCKET socket);
|
||||
bool hasDataToRead();
|
||||
void disconnectSocket();
|
||||
virtual void disconnectSocket();
|
||||
|
||||
PLATFORM_SOCKET getSocketId() const { return sock; }
|
||||
|
||||
@@ -194,8 +194,15 @@ public:
|
||||
Socket *accept();
|
||||
void stopBroadCastThread();
|
||||
|
||||
void setBindPort(int port) { boundPort = port; }
|
||||
int getBindPort() const { return boundPort; }
|
||||
bool isPortBound() const { return portBound; }
|
||||
|
||||
virtual void disconnectSocket();
|
||||
|
||||
protected:
|
||||
|
||||
bool portBound;
|
||||
int boundPort;
|
||||
BroadCastSocketThread *broadCastThread;
|
||||
void startBroadCastThread();
|
||||
|
@@ -132,6 +132,7 @@ private:
|
||||
protected:
|
||||
int w, h;
|
||||
static bool isActive;
|
||||
static bool no2DMouseRendering;
|
||||
|
||||
public:
|
||||
static bool handleEvent();
|
||||
@@ -170,6 +171,9 @@ public:
|
||||
void destroy();
|
||||
void minimize();
|
||||
|
||||
static void setUseDefaultCursorOnly(bool value) { no2DMouseRendering = value; }
|
||||
static bool getUseDefaultCursorOnly() { return no2DMouseRendering; }
|
||||
|
||||
protected:
|
||||
virtual void eventCreate(){}
|
||||
virtual void eventMouseDown(int x, int y, MouseButton mouseButton){}
|
||||
|
150
source/shared_lib/sources/graphics/gl/text_renderer_gl.cpp
Normal file
150
source/shared_lib/sources/graphics/gl/text_renderer_gl.cpp
Normal file
@@ -0,0 +1,150 @@
|
||||
// ==============================================================
|
||||
// This file is part of Glest Shared Library (www.glest.org)
|
||||
//
|
||||
// Copyright (C) 2001-2008 Martio Figueroa
|
||||
//
|
||||
// You can redistribute this code and/or modify it under
|
||||
// the terms of the GNU General Public License as published
|
||||
// by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version
|
||||
// ==============================================================
|
||||
|
||||
#include "text_renderer_gl.h"
|
||||
|
||||
#include "opengl.h"
|
||||
#include "font_gl.h"
|
||||
#include "leak_dumper.h"
|
||||
|
||||
namespace Shared{ namespace Graphics{ namespace Gl{
|
||||
|
||||
// =====================================================
|
||||
// class TextRenderer2DGl
|
||||
// =====================================================
|
||||
|
||||
TextRenderer2DGl::TextRenderer2DGl(){
|
||||
rendering= false;
|
||||
}
|
||||
|
||||
void TextRenderer2DGl::begin(const Font2D *font){
|
||||
assert(!rendering);
|
||||
rendering= true;
|
||||
|
||||
this->font= static_cast<const Font2DGl*>(font);
|
||||
}
|
||||
|
||||
void TextRenderer2DGl::render(const string &text, int x, int y, bool centered, Vec3f color) {
|
||||
assert(rendering);
|
||||
|
||||
assertGl();
|
||||
|
||||
if(color.x >= 0) {
|
||||
glPushAttrib(GL_CURRENT_BIT);
|
||||
glColor3fv(color.ptr());
|
||||
}
|
||||
|
||||
int line=0;
|
||||
int size= font->getSize();
|
||||
const unsigned char *utext= reinterpret_cast<const unsigned char*>(text.c_str());
|
||||
|
||||
Vec2f rasterPos;
|
||||
const FontMetrics *metrics= font->getMetrics();
|
||||
if(centered){
|
||||
rasterPos.x= x-metrics->getTextWidth(text)/2.f;
|
||||
rasterPos.y= y+metrics->getHeight()/2.f;
|
||||
}
|
||||
else{
|
||||
rasterPos= Vec2f(static_cast<float>(x), static_cast<float>(y));
|
||||
}
|
||||
glRasterPos2f(rasterPos.x, rasterPos.y);
|
||||
|
||||
for (int i=0; utext[i]!='\0'; ++i) {
|
||||
switch(utext[i]){
|
||||
case '\t':
|
||||
rasterPos= Vec2f((rasterPos.x/size+3.f)*size, y-(size+1.f)*line);
|
||||
glRasterPos2f(rasterPos.x, rasterPos.y);
|
||||
break;
|
||||
case '\n':
|
||||
line++;
|
||||
rasterPos= Vec2f(static_cast<float>(x), y-(metrics->getHeight()*2.f)*line);
|
||||
glRasterPos2f(rasterPos.x, rasterPos.y);
|
||||
break;
|
||||
default:
|
||||
glCallList(font->getHandle()+utext[i]);
|
||||
}
|
||||
}
|
||||
|
||||
if(color.x >= 0) {
|
||||
glPopAttrib();
|
||||
}
|
||||
assertGl();
|
||||
}
|
||||
|
||||
void TextRenderer2DGl::end(){
|
||||
assert(rendering);
|
||||
rendering= false;
|
||||
}
|
||||
|
||||
// =====================================================
|
||||
// class TextRenderer3DGl
|
||||
// =====================================================
|
||||
|
||||
TextRenderer3DGl::TextRenderer3DGl(){
|
||||
rendering= false;
|
||||
}
|
||||
|
||||
void TextRenderer3DGl::begin(const Font3D *font){
|
||||
assert(!rendering);
|
||||
rendering= true;
|
||||
|
||||
this->font= static_cast<const Font3DGl*>(font);
|
||||
|
||||
assertGl();
|
||||
|
||||
//load color
|
||||
glPushAttrib(GL_TRANSFORM_BIT);
|
||||
|
||||
assertGl();
|
||||
}
|
||||
|
||||
void TextRenderer3DGl::render(const string &text, float x, float y, float size, bool centered){
|
||||
assert(rendering);
|
||||
|
||||
assertGl();
|
||||
|
||||
const unsigned char *utext= reinterpret_cast<const unsigned char*>(text.c_str());
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPushMatrix();
|
||||
glPushAttrib(GL_POLYGON_BIT);
|
||||
float scale= size/10.f;
|
||||
if(centered){
|
||||
const FontMetrics *metrics= font->getMetrics();
|
||||
glTranslatef(x-scale*metrics->getTextWidth(text)/2.f, y-scale*metrics->getHeight()/2.f, 0);
|
||||
}
|
||||
else{
|
||||
glTranslatef(x-scale, y-scale, 0);
|
||||
}
|
||||
glScalef(scale, scale, scale);
|
||||
|
||||
for (int i=0; utext[i]!='\0'; ++i) {
|
||||
glCallList(font->getHandle()+utext[i]);
|
||||
}
|
||||
|
||||
glPopMatrix();
|
||||
glPopAttrib();
|
||||
|
||||
assertGl();
|
||||
}
|
||||
|
||||
void TextRenderer3DGl::end(){
|
||||
assert(rendering);
|
||||
rendering= false;
|
||||
|
||||
assertGl();
|
||||
|
||||
glPopAttrib();
|
||||
|
||||
assertGl();
|
||||
}
|
||||
|
||||
}}}//end namespace
|
@@ -784,7 +784,7 @@ void showCursor(bool b) {
|
||||
}
|
||||
SDL_ShowCursor(b ? SDL_ENABLE : SDL_DISABLE);
|
||||
if(b) {
|
||||
SDL_WM_GrabInput(SDL_GRAB_OFF);
|
||||
//SDL_WM_GrabInput(SDL_GRAB_OFF);
|
||||
//SDL_WarpMouse(x,y);
|
||||
}
|
||||
}
|
||||
|
@@ -1465,6 +1465,7 @@ void BroadCastClientSocketThread::execute() {
|
||||
ServerSocket::ServerSocket() : Socket() {
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
portBound = false;
|
||||
broadCastThread = NULL;
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
@@ -1513,9 +1514,19 @@ bool ServerSocket::isBroadCastThreadRunning() {
|
||||
return isThreadRunning;
|
||||
}
|
||||
|
||||
void ServerSocket::bind(int port)
|
||||
{
|
||||
void ServerSocket::bind(int port) {
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d port = %d, portBound = %d START\n",__FILE__,__FUNCTION__,__LINE__,port,portBound);
|
||||
|
||||
boundPort = port;
|
||||
|
||||
if(isSocketValid() == false) {
|
||||
sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
|
||||
if(isSocketValid() == false) {
|
||||
throwException("Error creating socket");
|
||||
}
|
||||
setBlock(false);
|
||||
}
|
||||
|
||||
//sockaddr structure
|
||||
sockaddr_in addr;
|
||||
addr.sin_family= AF_INET;
|
||||
@@ -1540,6 +1551,14 @@ void ServerSocket::bind(int port)
|
||||
sprintf(szBuf, "Error binding socket sock = %d, err = %d, error = %s\n",sock,err,getLastSocketErrorFormattedText().c_str());
|
||||
throw runtime_error(szBuf);
|
||||
}
|
||||
portBound = true;
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d port = %d, portBound = %d END\n",__FILE__,__FUNCTION__,__LINE__,port,portBound);
|
||||
}
|
||||
|
||||
void ServerSocket::disconnectSocket() {
|
||||
Socket::disconnectSocket();
|
||||
portBound = false;
|
||||
}
|
||||
|
||||
void ServerSocket::listen(int connectionQueueSize) {
|
||||
@@ -1554,6 +1573,9 @@ void ServerSocket::listen(int connectionQueueSize) {
|
||||
throwException("Error creating socket");
|
||||
}
|
||||
setBlock(false);
|
||||
}
|
||||
|
||||
if(portBound == false) {
|
||||
bind(boundPort);
|
||||
}
|
||||
|
||||
@@ -1579,8 +1601,12 @@ void ServerSocket::listen(int connectionQueueSize) {
|
||||
}
|
||||
}
|
||||
|
||||
Socket *ServerSocket::accept()
|
||||
{
|
||||
Socket *ServerSocket::accept() {
|
||||
|
||||
if(isSocketValid() == false) {
|
||||
throwException("socket is invalid!");
|
||||
}
|
||||
|
||||
struct sockaddr_in cli_addr;
|
||||
socklen_t clilen = sizeof(cli_addr);
|
||||
char client_host[100]="";
|
||||
|
@@ -49,6 +49,7 @@ bool Window::isFullScreen = false;
|
||||
SDL_keysym Window::keystate;
|
||||
|
||||
bool Window::isActive = false;
|
||||
bool Window::no2DMouseRendering = false;
|
||||
|
||||
// ========== PUBLIC ==========
|
||||
|
||||
@@ -176,8 +177,10 @@ bool Window::handleEvent() {
|
||||
Window::isActive = true;
|
||||
}
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Window::isActive = %d\n",__FILE__,__FUNCTION__,__LINE__,Window::isActive);
|
||||
showCursor(!Window::isActive);
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Window::isActive = %d\n",__FILE__,__FUNCTION__,__LINE__,Window::isActive);
|
||||
if(Window::isActive && Window::getUseDefaultCursorOnly() == false) {
|
||||
showCursor(!Window::isActive);
|
||||
}
|
||||
}
|
||||
// Check if the program has lost window focus
|
||||
else if (event.active.state == SDL_APPACTIVE) {
|
||||
@@ -188,8 +191,10 @@ bool Window::handleEvent() {
|
||||
Window::isActive = true;
|
||||
}
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Window::isActive = %d\n",__FILE__,__FUNCTION__,__LINE__,Window::isActive);
|
||||
showCursor(!Window::isActive);
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Window::isActive = %d\n",__FILE__,__FUNCTION__,__LINE__,Window::isActive);
|
||||
if(Window::isActive && Window::getUseDefaultCursorOnly() == false) {
|
||||
showCursor(!Window::isActive);
|
||||
}
|
||||
}
|
||||
// Check if the program has lost window focus
|
||||
else if (event.active.state == SDL_APPMOUSEFOCUS) {
|
||||
@@ -200,8 +205,10 @@ bool Window::handleEvent() {
|
||||
Window::isActive = true;
|
||||
}
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Window::isActive = %d\n",__FILE__,__FUNCTION__,__LINE__,Window::isActive);
|
||||
showCursor(!Window::isActive);
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Window::isActive = %d\n",__FILE__,__FUNCTION__,__LINE__,Window::isActive);
|
||||
if(Window::isActive && Window::getUseDefaultCursorOnly() == false) {
|
||||
showCursor(!Window::isActive);
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (event.active.gain == 0) {
|
||||
@@ -211,8 +218,10 @@ bool Window::handleEvent() {
|
||||
Window::isActive = true;
|
||||
}
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Window::isActive = %d, event.active.state = %d\n",__FILE__,__FUNCTION__,__LINE__,Window::isActive,event.active.state);
|
||||
showCursor(!Window::isActive);
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Window::isActive = %d, event.active.state = %d\n",__FILE__,__FUNCTION__,__LINE__,Window::isActive,event.active.state);
|
||||
if(Window::isActive && Window::getUseDefaultCursorOnly() == false) {
|
||||
showCursor(!Window::isActive);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -413,8 +422,10 @@ void Window::toggleFullscreen() {
|
||||
|
||||
if(Window::isFullScreen == true) {
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d] Window::isFullScreen == true [%d]\n",__FILE__,__FUNCTION__,__LINE__,handle);
|
||||
ShowWindow(handle, SW_MAXIMIZE);
|
||||
showCursor(false);
|
||||
ShowWindow(handle, SW_MAXIMIZE);
|
||||
if(Window::isActive && Window::getUseDefaultCursorOnly() == false) {
|
||||
showCursor(false);
|
||||
}
|
||||
}
|
||||
else {
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d] Window::isFullScreen == false [%d]\n",__FILE__,__FUNCTION__,__LINE__,handle);
|
||||
|
Reference in New Issue
Block a user