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https://github.com/glest/glest-source.git
synced 2025-09-30 01:18:58 +02:00
- added many new things and fixed a number of bugs (too tried to mention them all)
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@@ -296,7 +296,10 @@ void Program::setState(ProgramState *programState, bool cleanupOldState)
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updateCameraTimer.reset();
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fpsTimer.reset();
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showCursor(false);
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Config &config = Config::getInstance();
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if(config.getBool("No2DMouseRendering","false") == false) {
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showCursor(false);
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}
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sleep(0);
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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@@ -484,7 +487,10 @@ void Program::showMessage(const char *msg) {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
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showCursor(false);
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Config &config = Config::getInstance();
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if(config.getBool("No2DMouseRendering","false") == false) {
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showCursor(false);
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}
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//MainWindow *mainWindow= new MainWindow(this);
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init(this->window,false);
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