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https://github.com/glest/glest-source.git
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- added many new things and fixed a number of bugs (too tried to mention them all)
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52
source/shared_lib/include/graphics/text_renderer.h
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52
source/shared_lib/include/graphics/text_renderer.h
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// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martio Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _SHARED_GRAPHICS_TEXTRENDERER_H_
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#define _SHARED_GRAPHICS_TEXTRENDERER_H_
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#include <string>
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#include "vec.h"
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#include "font.h"
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using std::string;
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namespace Shared{ namespace Graphics{
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// =====================================================
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// class TextRenderer2D
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// =====================================================
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class TextRenderer2D{
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public:
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virtual ~TextRenderer2D(){};
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virtual void begin(const Font2D *font)= 0;
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virtual void render(const string &text, int x, int y, bool centered= false,Vec3f color=Vec3f(-1.0))= 0;
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virtual void end()= 0;
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};
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// =====================================================
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// class TextRenderer3D
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// =====================================================
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class TextRenderer3D{
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public:
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virtual ~TextRenderer3D(){};
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virtual void begin(const Font3D *font)= 0;
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virtual void render(const string &text, float x, float y, float size, bool centered= false)= 0;
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virtual void end()= 0;
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};
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}}//end namespace
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#endif
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