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making network things work...
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@@ -1794,8 +1794,8 @@ void Game::update() {
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int64 timeClientWaitedForLastMessage=clientInterface->getTimeClientWaitedForLastMessage();
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int64 timeClientWaitedForLastMessage=clientInterface->getTimeClientWaitedForLastMessage();
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if(timeClientWaitedForLastMessage>0){
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if(timeClientWaitedForLastMessage>0){
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printf("world.getFrameCount():%d index %d Client waited:%d ms\n",world.getFrameCount(),index,(int)timeClientWaitedForLastMessage);
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printf("world.getFrameCount():%d index %d Client waited:%d ms\n",world.getFrameCount(),index,(int)timeClientWaitedForLastMessage);
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framesNeededToWaitForServerMessage[index]=timeClientWaitedForLastMessage/1000/GameConstants::updateFps;
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framesNeededToWaitForServerMessage[index]=timeClientWaitedForLastMessage*GameConstants::updateFps/1000;
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printf("ClienttimeClientWaitedForLastMessage:%d ms\n",world.getFrameCount(),(int)timeClientWaitedForLastMessage);
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printf("ClienttimeClientWaitedForLastMessage:%d ms which is %d frames \n",(int)timeClientWaitedForLastMessage,framesNeededToWaitForServerMessage[index]);
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}
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}
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else {
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else {
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framesNeededToWaitForServerMessage[index]=0;
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framesNeededToWaitForServerMessage[index]=0;
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