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Increased control sizes during gameplay
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@ -45,10 +45,10 @@ namespace Glest {
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static const int upCellCount = 36;
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static const int downCellCount = cellSideCount * cellSideCount;
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static const int colorCount = 9;
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static const int imageSize = 32;
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static const int imageSize = 40;
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static const int invalidPos = -1;
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static const int downY = imageSize * 9;
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static const int infoStringY = imageSize * 4;
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static const int downY = imageSize * 7;
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static const int infoStringY = imageSize * 2;
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private:
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string title;
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