Increased control sizes during gameplay

This commit is contained in:
mathusummut 2018-06-10 12:38:22 +02:00
parent 877d888d23
commit 1d91e05c9a

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@ -45,10 +45,10 @@ namespace Glest {
static const int upCellCount = 36;
static const int downCellCount = cellSideCount * cellSideCount;
static const int colorCount = 9;
static const int imageSize = 32;
static const int imageSize = 40;
static const int invalidPos = -1;
static const int downY = imageSize * 9;
static const int infoStringY = imageSize * 4;
static const int downY = imageSize * 7;
static const int infoStringY = imageSize * 2;
private:
string title;