mirror of
https://github.com/glest/glest-source.git
synced 2025-09-02 04:22:32 +02:00
Increased control sizes during gameplay
This commit is contained in:
@@ -45,10 +45,10 @@ namespace Glest {
|
|||||||
static const int upCellCount = 36;
|
static const int upCellCount = 36;
|
||||||
static const int downCellCount = cellSideCount * cellSideCount;
|
static const int downCellCount = cellSideCount * cellSideCount;
|
||||||
static const int colorCount = 9;
|
static const int colorCount = 9;
|
||||||
static const int imageSize = 32;
|
static const int imageSize = 40;
|
||||||
static const int invalidPos = -1;
|
static const int invalidPos = -1;
|
||||||
static const int downY = imageSize * 9;
|
static const int downY = imageSize * 7;
|
||||||
static const int infoStringY = imageSize * 4;
|
static const int infoStringY = imageSize * 2;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
string title;
|
string title;
|
||||||
|
Reference in New Issue
Block a user