- add a delay for clients at game start so server is always ahead

This commit is contained in:
Mark Vejvoda
2011-11-27 00:30:54 +00:00
parent 5fd3457d70
commit 2f53b3018d

View File

@@ -983,7 +983,7 @@ void ClientInterface::waitUntilReady(Checksum* checksum) {
}
//delay the start a bit, so clients have more room to get messages
//sleep(GameConstants::networkExtraLatency);
sleep(1000);
// This triggers LAG update packets to begin as required
lastNetworkCommandListSendTime = time(NULL);