mirror of
https://github.com/glest/glest-source.git
synced 2025-02-24 11:42:31 +01:00
Added the ability to tell mega-glest where to look for glest.ini, servers.ini and all of the various .log files. The new optional environment variable that mega-glest will look for is:
GLESTHOME
This commit is contained in:
parent
9756217445
commit
344c4778d1
@ -25,6 +25,14 @@ Configuration::~Configuration(){
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}
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void Configuration::load(const string &path){
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if(fileExists(path) == false) {
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throw runtime_error("Cannot find file: " + path);
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}
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else if(fileExists(fileName) == false) {
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throw runtime_error("Cannot find file: " + fileName);
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}
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loadStructure(path);
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loadValues(fileName);
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}
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@ -15,9 +15,12 @@
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#include "lang.h"
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#include "game_constants.h"
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#include "config.h"
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#include <stdlib.h>
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#include "platform_util.h"
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#include "leak_dumper.h"
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using namespace Shared::Util;
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using namespace Shared::Platform;
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namespace Glest{ namespace Game{
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@ -105,4 +108,18 @@ string formatString(const string &str){
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return outStr;
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}
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string getGameReadWritePath() {
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string path = "";
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if(getenv("GLESTHOME") != NULL) {
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path = getenv("GLESTHOME");
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if(path != "" && EndsWith(path, "/") == false && EndsWith(path, "\\") == false) {
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path += "/";
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}
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] path to be used for read/write files [%s]\n",__FILE__,__FUNCTION__,__LINE__,path.c_str());
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}
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return path;
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}
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}}//end namespace
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42
source/glest_game/facilities/game_util.h
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42
source/glest_game/facilities/game_util.h
Normal file
@ -0,0 +1,42 @@
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// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martiño Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _GLEST_GAME_GAMEUTIL_H_
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#define _GLEST_GAME_GAMEUTIL_H_
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#include <string>
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#include <vector>
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#include "util.h"
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using std::string;
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using Shared::Util::sharedLibVersionString;
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namespace Glest{ namespace Game{
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extern const string mailString;
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extern const string glestVersionString;
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extern const string networkVersionString;
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string getCrashDumpFileName();
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string getNetworkVersionString();
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string getAboutString1(int i);
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string getAboutString2(int i);
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string getTeammateName(int i);
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string getTeammateRole(int i);
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string formatString(const string &str);
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string getGameReadWritePath();
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}}//end namespace
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#endif
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@ -12,12 +12,13 @@
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#include "config.h"
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#include "util.h"
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#include "leak_dumper.h"
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#include "game_constants.h"
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#include "platform_util.h"
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#include "game_util.h"
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#include "leak_dumper.h"
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using namespace Shared::Platform;
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using namespace Shared::Util;
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namespace Glest{ namespace Game{
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@ -34,7 +35,15 @@ const char *GameConstants::folder_path_tutorials = "tutorials";
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// =====================================================
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Config::Config(){
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properties.load("glest.ini");
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string cfgFile = "glest.ini";
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if(getGameReadWritePath() != "") {
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cfgFile = getGameReadWritePath() + cfgFile;
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}
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] cfgFile = [%s]\n",__FILE__,__FUNCTION__,__LINE__,cfgFile.c_str());
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properties.load(cfgFile);
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] cfgFile = [%s]\n",__FILE__,__FUNCTION__,__LINE__,cfgFile.c_str());
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}
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Config &Config::getInstance(){
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@ -54,7 +54,7 @@ public:
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program->showMessage(msg);
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}
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else {
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message("An error ocurred and Glest will close.\nPlease report this bug to "+mailString+", attaching the generated "+getCrashDumpFileName()+" file.");
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message("An error ocurred and Glest will close.\nError msg = [" + (msg != NULL ? string(msg) : string("?")) + "]\n\nPlease report this bug to "+mailString+", attaching the generated "+getCrashDumpFileName()+" file.");
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}
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exit(0);
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@ -152,6 +152,9 @@ void MainWindow::eventClose(){
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int glestMain(int argc, char** argv){
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SystemFlags::enableNetworkDebugInfo = true;
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SystemFlags::enableDebugText = true;
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MainWindow *mainWindow= NULL;
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Program *program= NULL;
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ExceptionHandler exceptionHandler;
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@ -160,6 +163,8 @@ int glestMain(int argc, char** argv){
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try{
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Config &config = Config::getInstance();
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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SystemFlags::enableNetworkDebugInfo = config.getBool("DebugNetwork","0");
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SystemFlags::enableDebugText = config.getBool("DebugMode","0");
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@ -278,7 +278,11 @@ void Program::init(WindowGl *window, bool initSound){
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//log start
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Logger &logger= Logger::getInstance();
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logger.setFile("glest.log");
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string logFile = "glest.log";
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if(getGameReadWritePath() != "") {
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logFile = getGameReadWritePath() + logFile;
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}
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logger.setFile(logFile);
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logger.clear();
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//lang
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@ -44,7 +44,12 @@ MenuStateJoinGame::MenuStateJoinGame(Program *program, MainMenu *mainMenu, bool
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Config &config= Config::getInstance();
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NetworkManager &networkManager= NetworkManager::getInstance();
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servers.load(serverFileName);
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serversSavedFile = serverFileName;
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if(getGameReadWritePath() != "") {
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serversSavedFile = getGameReadWritePath() + serversSavedFile;
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}
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servers.load(serversSavedFile);
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//buttons
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buttonReturn.init(325, 300, 125);
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@ -317,7 +322,7 @@ void MenuStateJoinGame::update()
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{
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] clientInterface->getLaunchGame() - A\n",__FILE__,__FUNCTION__);
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servers.save(serverFileName);
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servers.save(serversSavedFile);
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] clientInterface->getLaunchGame() - B\n",__FILE__,__FUNCTION__);
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69
source/glest_game/menu/menu_state_join_game.h
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69
source/glest_game/menu/menu_state_join_game.h
Normal file
@ -0,0 +1,69 @@
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// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2005 Martiño Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _GLEST_GAME_MENUSTATEJOINGAME_H_
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#define _GLEST_GAME_MENUSTATEJOINGAME_H_
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#include "properties.h"
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#include "main_menu.h"
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#include "chat_manager.h"
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using Shared::Util::Properties;
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namespace Glest{ namespace Game{
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class NetworkMessageIntro;
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// ===============================
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// class MenuStateJoinGame
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// ===============================
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class MenuStateJoinGame: public MenuState{
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private:
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static const int newServerIndex;
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static const string serverFileName;
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private:
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GraphicButton buttonReturn;
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GraphicButton buttonConnect;
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GraphicLabel labelServer;
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GraphicLabel labelServerType;
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GraphicLabel labelServerIp;
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GraphicLabel labelStatus;
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GraphicLabel labelInfo;
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GraphicListBox listBoxServerType;
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GraphicListBox listBoxServers;
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bool connected;
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int playerIndex;
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Properties servers;
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Console console;
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ChatManager chatManager;
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string serversSavedFile;
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public:
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MenuStateJoinGame(Program *program, MainMenu *mainMenu, bool connect= false, Ip serverIp= Ip());
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void mouseClick(int x, int y, MouseButton mouseButton);
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void mouseMove(int x, int y, const MouseState *mouseState);
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void render();
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void update();
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virtual void keyDown(char key);
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virtual void keyPress(char c);
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private:
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void connectToServer();
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};
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}}//end namespace
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#endif
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@ -233,13 +233,13 @@ bool isdir(const char *path)
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bool EndsWith(const string &str, const string& key)
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{
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size_t keylen = key.length();
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size_t strlen = str.length();
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bool result = false;
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if (str.length() > key.length()) {
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result = (0 == str.compare (str.length() - key.length(), key.length(), key));
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}
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if(keylen <= strlen)
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return string::npos != str.rfind(key.c_str(),strlen - keylen, keylen);
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else
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return false;
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] result [%d] str = [%s] key = [%s]\n",__FILE__,__FUNCTION__,result,str.c_str(),key.c_str());
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return result;
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}
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//finds all filenames like path and gets their checksum of all files combined
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@ -270,13 +270,13 @@ bool isdir(const char *path)
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bool EndsWith(const string &str, const string& key)
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{
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size_t keylen = key.length();
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size_t strlen = str.length();
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if(keylen <= strlen)
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return string::npos != str.rfind(key.c_str(),strlen - keylen, keylen);
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else
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return false;
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bool result = false;
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if (str.length() > key.length()) {
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result = (0 == str.compare (str.length() - key.length(), key.length(), key));
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}
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] result [%d] str = [%s] key = [%s]\n",__FILE__,__FUNCTION__,result,str.c_str(),key.c_str());
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return result;
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}
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//finds all filenames like path and gets their checksum of all files combined
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@ -475,7 +475,7 @@ void getFullscreenVideoInfo(int &colorBits,int &screenWidth,int &screenHeight) {
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//const SDL_VideoInfo* vidInfo = SDL_GetVideoInfo();
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//colorBits = vidInfo->vfmt->BitsPerPixel;
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//screenWidth = vidInfo->current_w;
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/*
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//screenHeight = vidInfo->current_h;
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int cx = GetSystemMetrics(SM_CXVIRTUALSCREEN);
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@ -155,9 +155,6 @@ const char* WSAGetLastErrorMessage(const char* pcMessagePrefix,
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namespace Shared{ namespace Platform{
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bool Socket::enableDebugText = true;
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bool Socket::enableNetworkDebugInfo = true;
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// =====================================================
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// class Ip
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// =====================================================
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129
source/shared_lib/sources/util/leak_dumper.cpp
Normal file
129
source/shared_lib/sources/util/leak_dumper.cpp
Normal file
@ -0,0 +1,129 @@
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// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martiño Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#include "leak_dumper.h"
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#ifdef SL_LEAK_DUMP
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AllocInfo::AllocInfo(){
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ptr= NULL;
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file= "";
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line= -1;
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bytes= -1;
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array= false;
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free= true;
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}
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AllocInfo::AllocInfo(void* ptr, const char* file, int line, size_t bytes, bool array){
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this->ptr= ptr;
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this->file= file;
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this->line= line;
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this->bytes= bytes;
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this->array= array;
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free= false;
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}
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// =====================================================
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// class AllocRegistry
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// =====================================================
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// ===================== PRIVATE =======================
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AllocRegistry::AllocRegistry(){
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allocCount= 0;
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allocBytes= 0;
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nonMonitoredCount= 0;
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nonMonitoredBytes= 0;
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}
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// ===================== PUBLIC ========================
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AllocRegistry &AllocRegistry::getInstance(){
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static AllocRegistry allocRegistry;
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return allocRegistry;
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}
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AllocRegistry::~AllocRegistry(){
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string leakLog = "leak_dump.log";
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if(getGameReadWritePath() != "") {
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leakLog = getGameReadWritePath() + leakLog;
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}
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dump(leakLog.c_str());
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}
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void AllocRegistry::allocate(AllocInfo info){
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++allocCount;
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allocBytes+= info.bytes;
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unsigned hashCode= reinterpret_cast<unsigned>(info.ptr) % maxAllocs;
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for(int i=hashCode; i<maxAllocs; ++i){
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if(allocs[i].free){
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allocs[i]= info;
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return;
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}
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}
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for(int i=0; i<hashCode; ++i){
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if(allocs[i].free){
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allocs[i]= info;
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return;
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}
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}
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++nonMonitoredCount;
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nonMonitoredBytes+= info.bytes;
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}
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void AllocRegistry::deallocate(void* ptr, bool array){
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unsigned hashCode= reinterpret_cast<unsigned>(ptr) % maxAllocs;
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for(int i=hashCode; i<maxAllocs; ++i){
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if(!allocs[i].free && allocs[i].ptr==ptr && allocs[i].array==array){
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allocs[i].free= true;
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return;
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}
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}
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for(int i=0; i<hashCode; ++i){
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if(!allocs[i].free && allocs[i].ptr==ptr && allocs[i].array==array){
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allocs[i].free= true;
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return;
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}
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}
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}
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void AllocRegistry::reset(){
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for(int i=0; i<maxAllocs; ++i){
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allocs[i]= AllocInfo();
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}
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}
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void AllocRegistry::dump(const char *path){
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FILE *f= fopen(path, "wt");
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int leakCount=0;
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size_t leakBytes=0;
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fprintf(f, "Memory leak dump\n\n");
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for(int i=0; i<maxAllocs; ++i){
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if(!allocs[i].free){
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leakBytes+= allocs[i].bytes;
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fprintf(f, "%d.\tfile: %s, line: %d, bytes: %d, array: %d\n", ++leakCount, allocs[i].file, allocs[i].line, allocs[i].bytes, allocs[i].array);
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}
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}
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fprintf(f, "\nTotal leaks: %d, %d bytes\n", leakCount, leakBytes);
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fprintf(f, "Total allocations: %d, %d bytes\n", allocCount, allocBytes);
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fprintf(f, "Not monitored allocations: %d, %d bytes\n", nonMonitoredCount, nonMonitoredBytes);
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fclose(f);
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}
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#endif
|
117
source/shared_lib/sources/util/profiler.cpp
Normal file
117
source/shared_lib/sources/util/profiler.cpp
Normal file
@ -0,0 +1,117 @@
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// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martiño Figueroa
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//
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||||
// You can redistribute this code and/or modify it under
|
||||
// the terms of the GNU General Public License as published
|
||||
// by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version
|
||||
// ==============================================================
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||||
|
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#include "profiler.h"
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#ifdef SL_PROFILE
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#include <stdexcept>
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using namespace std;
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namespace Shared{ namespace Util{
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// =====================================================
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// class Section
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||||
// =====================================================
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Section::Section(const string &name){
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||||
this->name= name;
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||||
milisElapsed= 0;
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parent= NULL;
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}
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Section *Section::getChild(const string &name){
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SectionContainer::iterator it;
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for(it= children.begin(); it!=children.end(); ++it){
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if((*it)->getName()==name){
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return *it;
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}
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}
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return NULL;
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}
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|
||||
void Section::print(FILE *outStream, int tabLevel){
|
||||
|
||||
float percent= (parent==NULL || parent->milisElapsed==0)? 100.0f: 100.0f*milisElapsed/parent->milisElapsed;
|
||||
string pname= parent==NULL? "": parent->getName();
|
||||
|
||||
for(int i=0; i<tabLevel; ++i)
|
||||
fprintf(outStream, "\t");
|
||||
|
||||
fprintf(outStream, "%s: ", name.c_str());
|
||||
fprintf(outStream, "%d ms, ", milisElapsed);
|
||||
fprintf(outStream, "%.1f%s\n", percent, "%");
|
||||
|
||||
SectionContainer::iterator it;
|
||||
for(it= children.begin(); it!=children.end(); ++it){
|
||||
(*it)->print(outStream, tabLevel+1);
|
||||
}
|
||||
}
|
||||
|
||||
// =====================================================
|
||||
// class Profiler
|
||||
// =====================================================
|
||||
|
||||
Profiler::Profiler(){
|
||||
rootSection= new Section("Root");
|
||||
currSection= rootSection;
|
||||
rootSection->start();
|
||||
}
|
||||
|
||||
Profiler::~Profiler(){
|
||||
rootSection->stop();
|
||||
|
||||
string profileLog = "profiler.log";
|
||||
if(getGameReadWritePath() != "") {
|
||||
profileLog = getGameReadWritePath() + profileLog;
|
||||
}
|
||||
FILE *f= fopen(profileLog.c_str(), "w");
|
||||
if(f==NULL)
|
||||
throw runtime_error("Can not open file: " + profileLog);
|
||||
|
||||
fprintf(f, "Profiler Results\n\n");
|
||||
|
||||
rootSection->print(f);
|
||||
|
||||
fclose(f);
|
||||
}
|
||||
|
||||
Profiler &Profiler::getInstance(){
|
||||
static Profiler profiler;
|
||||
return profiler;
|
||||
}
|
||||
|
||||
void Profiler::sectionBegin(const string &name){
|
||||
Section *childSection= currSection->getChild(name);
|
||||
if(childSection==NULL){
|
||||
childSection= new Section(name);
|
||||
currSection->addChild(childSection);
|
||||
childSection->setParent(currSection);
|
||||
}
|
||||
currSection= childSection;
|
||||
childSection->start();
|
||||
}
|
||||
|
||||
void Profiler::sectionEnd(const string &name){
|
||||
if(name==currSection->getName()){
|
||||
currSection->stop();
|
||||
currSection= currSection->getParent();
|
||||
}
|
||||
else{
|
||||
throw runtime_error("Profile: Leaving section is not current section: "+name);
|
||||
}
|
||||
}
|
||||
|
||||
}};//end namespace
|
||||
|
||||
#endif
|
@ -16,6 +16,7 @@
|
||||
#include <cstring>
|
||||
|
||||
#include "conversion.h"
|
||||
#include "util.h"
|
||||
#include "leak_dumper.h"
|
||||
|
||||
using namespace std;
|
||||
@ -29,17 +30,22 @@ namespace Shared{ namespace Util{
|
||||
void Properties::load(const string &path){
|
||||
|
||||
ifstream fileStream;
|
||||
char lineBuffer[maxLine];
|
||||
char lineBuffer[maxLine]="";
|
||||
string line, key, value;
|
||||
int pos;
|
||||
int pos=0;
|
||||
|
||||
this->path= path;
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] path = [%s]\n",__FILE__,__FUNCTION__,__LINE__,path.c_str());
|
||||
|
||||
fileStream.open(path.c_str(), ios_base::in);
|
||||
if(fileStream.fail()){
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] path = [%s]\n",__FILE__,__FUNCTION__,__LINE__,path.c_str());
|
||||
throw runtime_error("Can't open propertyMap file: " + path);
|
||||
}
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] path = [%s]\n",__FILE__,__FUNCTION__,__LINE__,path.c_str());
|
||||
|
||||
propertyMap.clear();
|
||||
while(!fileStream.eof()){
|
||||
fileStream.getline(lineBuffer, maxLine);
|
||||
|
Loading…
x
Reference in New Issue
Block a user