Fixed the god-awful indentation

This commit is contained in:
mathusummut
2018-05-06 00:01:36 +02:00
parent 643e3820f5
commit 35b7b1f1a6
459 changed files with 204893 additions and 217545 deletions

View File

@@ -15,147 +15,151 @@
#include "vec.h"
#include "leak_dumper.h"
namespace Shared{ namespace Graphics{
namespace Shared {
namespace Graphics {
// =====================================================
// class Matrix3
// =====================================================
// =====================================================
// class Matrix3
// =====================================================
template<typename T>
class Matrix3{
private:
T data[9];
public:
Matrix3(){};
template<typename T>
class Matrix3 {
private:
T data[9];
public:
Matrix3() {
};
Matrix3(T *p){
for(int i=0; i<9; ++i){
data[i]= p[i];
}
}
T *ptr(){
return data;
}
const T *ptr() const{
return data;
}
T &operator[](int i){
return data[i];
}
T &operator()(int i, int j){
return data[i*3+j];
}
Vec3<T> operator * (const Vec3<T> &v) const{
Vec3<T> rv;
return Vec3f(
data[0]*v.x + data[1]*v.y + data[2]*v.z,
data[3]*v.x + data[4]*v.y + data[5]*v.z,
data[6]*v.x + data[7]*v.y + data[8]*v.z);
}
Matrix3<T> operator * (const Matrix3<T> &m) const{
Matrix3<T> rm;
for(int i=0; i<3; ++i){
for(int j=0; j<3; ++j){
T acum= 0.0f;
for(int k=0; k<3; ++k){
acum+= data[i*3+k]*m[k*3+j];
Matrix3(T *p) {
for (int i = 0; i < 9; ++i) {
data[i] = p[i];
}
rm[i*3+j]= acum;
}
}
return rm;
}
void traspose(){
for(int i=0; i<3; ++i){
for(int j=0; j<3; ++j){
T tmp= data[j*3+i];
data[j*3+i]= data[i*3+j];
data[i*3+j]= tmp;
T *ptr() {
return data;
}
}
}
};
typedef Matrix3<float> Matrix3f;
typedef Matrix3<double> Matrix3d;
const T *ptr() const {
return data;
}
// =====================================================
// class Matrix4
// =====================================================
T &operator[](int i) {
return data[i];
}
template<typename T>
class Matrix4{
private:
T data[16];
public:
Matrix4(){};
T &operator()(int i, int j) {
return data[i * 3 + j];
}
Matrix4(T *p){
for(int i=0; i<16; ++i){
data[i]= p[i];
}
}
Vec3<T> operator * (const Vec3<T> &v) const {
Vec3<T> rv;
T *ptr(){
return data;
}
return Vec3f(
data[0] * v.x + data[1] * v.y + data[2] * v.z,
data[3] * v.x + data[4] * v.y + data[5] * v.z,
data[6] * v.x + data[7] * v.y + data[8] * v.z);
}
const T *ptr() const{
return data;
}
Matrix3<T> operator * (const Matrix3<T> &m) const {
Matrix3<T> rm;
T &operator[](int i){
return data[i];
}
const T &operator[](int i) const{
return data[i];
}
T &operator()(int i, int j){
return data[i*4+j];
}
Vec4<T> operator * (const Vec4<T> &v) const{
Vec4<T> rv;
return Vec4f(
data[0]*v.x + data[1]*v.y + data[2]*v.z + data[3]*v.w,
data[4]*v.x + data[5]*v.y + data[6]*v.z + data[7]*v.w,
data[8]*v.x + data[9]*v.y + data[10]*v.z + data[11]*v.w,
data[12]*v.x + data[13]*v.y + data[14]*v.z + data[15]*v.w);
}
Matrix4<T> operator * (const Matrix4<T> &m) const{
Matrix4<T> rm;
for(int i=0; i<4; ++i){
for(int j=0; j<4; ++j){
T acum= 0.0f;
for(int k=0; k<4; ++k){
acum+= data[i*4+k]*m[k*4+j];
for (int i = 0; i < 3; ++i) {
for (int j = 0; j < 3; ++j) {
T acum = 0.0f;
for (int k = 0; k < 3; ++k) {
acum += data[i * 3 + k] * m[k * 3 + j];
}
rm[i * 3 + j] = acum;
}
}
rm[i*4+j]= acum;
return rm;
}
}
return rm;
void traspose() {
for (int i = 0; i < 3; ++i) {
for (int j = 0; j < 3; ++j) {
T tmp = data[j * 3 + i];
data[j * 3 + i] = data[i * 3 + j];
data[i * 3 + j] = tmp;
}
}
}
};
typedef Matrix3<float> Matrix3f;
typedef Matrix3<double> Matrix3d;
// =====================================================
// class Matrix4
// =====================================================
template<typename T>
class Matrix4 {
private:
T data[16];
public:
Matrix4() {
};
Matrix4(T *p) {
for (int i = 0; i < 16; ++i) {
data[i] = p[i];
}
}
T *ptr() {
return data;
}
const T *ptr() const {
return data;
}
T &operator[](int i) {
return data[i];
}
const T &operator[](int i) const {
return data[i];
}
T &operator()(int i, int j) {
return data[i * 4 + j];
}
Vec4<T> operator * (const Vec4<T> &v) const {
Vec4<T> rv;
return Vec4f(
data[0] * v.x + data[1] * v.y + data[2] * v.z + data[3] * v.w,
data[4] * v.x + data[5] * v.y + data[6] * v.z + data[7] * v.w,
data[8] * v.x + data[9] * v.y + data[10] * v.z + data[11] * v.w,
data[12] * v.x + data[13] * v.y + data[14] * v.z + data[15] * v.w);
}
Matrix4<T> operator * (const Matrix4<T> &m) const {
Matrix4<T> rm;
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
T acum = 0.0f;
for (int k = 0; k < 4; ++k) {
acum += data[i * 4 + k] * m[k * 4 + j];
}
rm[i * 4 + j] = acum;
}
}
return rm;
}
};
typedef Matrix4<float> Matrix4f;
typedef Matrix4<double> Matrix4d;
}
};
typedef Matrix4<float> Matrix4f;
typedef Matrix4<double> Matrix4d;
}} //enmd namespace
} //enmd namespace
#endif