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https://github.com/glest/glest-source.git
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- bugfixes for network scenarios, client cannot change team or faction but they rather get assigned to the team and faction of the slot they switch to
This commit is contained in:
parent
4aee3847e1
commit
394efbcbc0
@ -132,7 +132,6 @@ MenuStateConnectedGame::MenuStateConnectedGame(Program *program, MainMenu *mainM
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int aHeadPos=240;
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int aPos=aHeadPos-labelOffset;
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int networkHeadPos=700;
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//int networkPos=networkHeadPos-labelOffset;
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int xoffset=0;
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//state
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@ -185,19 +184,6 @@ MenuStateConnectedGame::MenuStateConnectedGame(Program *program, MainMenu *mainM
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listBoxAllowObservers.setSelectedItemIndex(0);
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listBoxAllowObservers.setEditable(false);
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// Enable Observer Mode
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//labelEnableObserverMode.registerGraphicComponent(containerName,"labelEnableObserverMode");
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//labelEnableObserverMode.init(xoffset+460, aHeadPos, 80);
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// listBoxEnableObserverMode.registerGraphicComponent(containerName,"listBoxEnableObserverMode");
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// listBoxEnableObserverMode.init(xoffset+460, aPos, 80);
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// listBoxEnableObserverMode.pushBackItem(lang.get("Yes"));
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// listBoxEnableObserverMode.pushBackItem(lang.get("No"));
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// listBoxEnableObserverMode.setSelectedItemIndex(0);
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// listBoxEnableObserverMode.setEditable(false);
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// labelEnableObserverMode.setText(lang.get("EnableObserverMode"));
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// Allow Switch Team Mode
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labelEnableSwitchTeamMode.registerGraphicComponent(containerName,"labelEnableSwitchTeamMode");
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labelEnableSwitchTeamMode.init(xoffset+310, aHeadPos+45, 80);
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@ -237,7 +223,6 @@ MenuStateConnectedGame::MenuStateConnectedGame(Program *program, MainMenu *mainM
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listBoxPathFinderType.setEditable(false);
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listBoxPlayerStatus.registerGraphicComponent(containerName,"listBoxPlayerStatus");
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//listBoxPlayerStatus.init(10, 600, 150);
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listBoxPlayerStatus.init(xoffset+650, 180, 150);
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listBoxPlayerStatus.setTextColor(Vec3f(1.0f,0.f,0.f));
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listBoxPlayerStatus.setLighted(true);
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@ -246,8 +231,6 @@ MenuStateConnectedGame::MenuStateConnectedGame(Program *program, MainMenu *mainM
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playerStatuses.push_back(lang.get("PlayerStatusReady"));
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listBoxPlayerStatus.setItems(playerStatuses);
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// Network Frame Period
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xoffset=0;
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@ -268,12 +251,9 @@ MenuStateConnectedGame::MenuStateConnectedGame(Program *program, MainMenu *mainM
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labelMap.setText(lang.get("Map"));
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//tileset listBox
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//listBoxTileset.init(500, 260, 150);
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listBoxTileset.registerGraphicComponent(containerName,"listBoxTileset");
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listBoxTileset.init(xoffset+460, mapPos, 150);
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listBoxTileset.setEditable(false);
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//listBoxTileset.setItems(results);
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//labelTileset.init(500, 290);
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labelTileset.registerGraphicComponent(containerName,"labelTileset");
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labelTileset.init(xoffset+460, mapHeadPos);
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@ -281,10 +261,7 @@ MenuStateConnectedGame::MenuStateConnectedGame(Program *program, MainMenu *mainM
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//tech Tree listBox
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//listBoxTechTree.init(700, 260, 150);
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listBoxTechTree.setEditable(false);
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//listBoxTechTree.setItems(results);
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//labelTechTree.init(700, 290);
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listBoxTechTree.registerGraphicComponent(containerName,"listBoxTechTree");
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listBoxTechTree.init(xoffset+650, mapPos, 150);
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@ -340,7 +317,6 @@ MenuStateConnectedGame::MenuStateConnectedGame(Program *program, MainMenu *mainM
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labelRMultiplier.registerGraphicComponent(containerName,"labelRMultiplier");
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labelRMultiplier.init(xoffset+350, setupPos, GraphicListBox::defW, GraphicListBox::defH, true);
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//labelRMultiplier.setText(lang.get("RMultiplier"));
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labelFaction.registerGraphicComponent(containerName,"labelFaction");
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labelFaction.init(xoffset+430, setupPos, GraphicListBox::defW, GraphicListBox::defH, true);
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@ -412,36 +388,8 @@ MenuStateConnectedGame::MenuStateConnectedGame(Program *program, MainMenu *mainM
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//map listBox
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// put them all in a set, to weed out duplicates (gbm & mgm with same name)
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// will also ensure they are alphabetically listed (rather than how the OS provides them)
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// string scenarioDir = "";
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// vector<string> pathList = config.getPathListForType(ptMaps,scenarioDir);
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// vector<string> invalidMapList;
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// vector<string> allMaps = MapPreview::findAllValidMaps(pathList,scenarioDir,false,true,&invalidMapList);
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// if (allMaps.empty()) {
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// throw megaglest_runtime_error("No maps were found!");
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// }
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// results.clear();
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// copy(allMaps.begin(), allMaps.end(), std::back_inserter(results));
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// mapFiles = results;
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//
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// copy(mapFiles.begin(), mapFiles.end(), std::back_inserter(playerSortedMaps[0]));
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// copy(playerSortedMaps[0].begin(), playerSortedMaps[0].end(), std::back_inserter(formattedPlayerSortedMaps[0]));
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// std::for_each(formattedPlayerSortedMaps[0].begin(), formattedPlayerSortedMaps[0].end(), FormatString());
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//
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// for(int i= 0; i < mapFiles.size(); i++){// fetch info and put map in right list
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// if(loadMapInfo(Map::getMapPath(mapFiles.at(i), "", false), &mapInfo, false) == true) {
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// playerSortedMaps[mapInfo.players].push_back(mapFiles.at(i));
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// formattedPlayerSortedMaps[mapInfo.players].push_back(formatString(mapFiles.at(i)));
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// formattedMapFiles.push_back(formatString(mapFiles.at(i)));
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// //if(config.getString("InitialMap", "Conflict") == formattedPlayerSortedMaps[mapInfo.players].back()){
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// // initialMapSelection= i;
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// //}
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// }
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// }
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// //listBoxMap.setItems(formattedPlayerSortedMaps[0]);
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// listBoxMap.setItems(formattedMapFiles);
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setupMapList("");
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listBoxMap.setItems(formattedPlayerSortedMaps[0]);
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//listBoxMap.setSelectedItemIndex(initialMapSelection);
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buttonPlayNow.registerGraphicComponent(containerName,"buttonPlayNow");
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buttonPlayNow.init(220, 180, 125);
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@ -460,24 +408,8 @@ MenuStateConnectedGame::MenuStateConnectedGame(Program *program, MainMenu *mainM
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GraphicComponent::applyAllCustomProperties(containerName);
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//tileset listBox
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// findDirs(config.getPathListForType(ptTilesets), tilesetFiles);
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// std::vector<string> tilesetsFormatted = tilesetFiles;
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// std::for_each(tilesetsFormatted.begin(), tilesetsFormatted.end(), FormatString());
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// listBoxTileset.setItems(tilesetsFormatted);
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setupTilesetList("");
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// findDirs(config.getPathListForType(ptTechs), techTreeFiles);
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// //reloadFactions(true);
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// int initialTechSelection=0;
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// std::vector<string> techsFormatted = techTreeFiles;
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// for(int i= 0; i < techsFormatted.size(); i++){
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// techsFormatted.at(i)= formatString(techsFormatted.at(i));
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// if(config.getString("InitialTechTree", "Megapack") == techsFormatted.at(i)){
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// initialTechSelection= i;
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// }
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// }
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// listBoxTechTree.setItems(techsFormatted);
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// listBoxTechTree.setSelectedItemIndex(initialTechSelection);
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int initialTechSelection = setupTechList("");
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listBoxTechTree.setSelectedItemIndex(initialTechSelection);
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@ -528,11 +460,7 @@ MenuStateConnectedGame::MenuStateConnectedGame(Program *program, MainMenu *mainM
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resultsScenarios.push_back(formatString(scenarioFiles[i]));
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}
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listBoxScenario.setItems(resultsScenarios);
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//if(resultsScenarios.empty() == true) {
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checkBoxScenario.setEnabled(false);
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//}
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if(config.getBool("EnableFTPXfer","true") == true) {
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ClientInterface *clientInterface = networkManager.getClientInterface();
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@ -623,13 +551,6 @@ void MenuStateConnectedGame::reloadUI() {
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observerItems.push_back(lang.get("Yes"));
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listBoxAllowObservers.setItems(observerItems);
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//vector<string> observerModeItems;
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//observerModeItems.push_back(lang.get("Yes"));
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//observerModeItems.push_back(lang.get("No"));
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//listBoxEnableObserverMode.setItems(observerModeItems);
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//labelEnableObserverMode.setText(lang.get("EnableObserverMode"));
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labelEnableSwitchTeamMode.setText(lang.get("EnableSwitchTeamMode"));
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vector<string> switchteamModeItems;
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@ -946,7 +867,7 @@ void MenuStateConnectedGame::mouseClick(int x, int y, MouseButton mouseButton){
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if(clientInterface->isConnected() == true) {
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int myCurrentIndex= -1;
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for(int i= 0; i < GameConstants::maxPlayers; ++i) {// find my current index by looking at editable listBoxes
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if(listBoxFactions[i].getEditable() &&
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if(//listBoxFactions[i].getEditable() &&
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clientInterface->getGameSettings()->getStartLocationIndex(clientInterface->getGameSettings()->getThisFactionIndex()) == i) {
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myCurrentIndex= i;
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}
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@ -998,7 +919,10 @@ void MenuStateConnectedGame::mouseClick(int x, int y, MouseButton mouseButton){
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}
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}
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//if(grabSlotButton[i].mouseClick(x, y)) {
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// printf("Send slot switch request for slot = %d, myCurrentIndex = %d name [%s] control = %d\n",i,myCurrentIndex,labelNetStatus[i].getText().c_str(),listBoxControls[i].getSelectedItemIndex());
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// printf("Send slot switch request for slot = %d, myCurrentIndex = %d name [%s] control = %d, mapInfo.players = %d\n",i,myCurrentIndex,labelNetStatus[i].getText().c_str(),listBoxControls[i].getSelectedItemIndex(),mapInfo.players);
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//}
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//else {
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// printf("No Click i = %d!\n",i);
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//}
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if(listBoxControls[i].getSelectedItemIndex() == ctNetwork &&
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@ -1014,12 +938,18 @@ void MenuStateConnectedGame::mouseClick(int x, int y, MouseButton mouseButton){
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//printf("Switch slot from %d to %d\n",myCurrentIndex,i);
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string desiredFactionName = listBoxFactions[myCurrentIndex].getSelectedItem();
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int desiredTeamIndex = listBoxTeams[myCurrentIndex].getSelectedItemIndex();
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if(checkBoxScenario.getValue() == true) {
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desiredFactionName = listBoxFactions[i].getSelectedItem();
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desiredTeamIndex = listBoxTeams[i].getSelectedItemIndex();
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}
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clientInterface->sendSwitchSetupRequest(
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listBoxFactions[myCurrentIndex].getSelectedItem(),
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desiredFactionName,
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myCurrentIndex,
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i,
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listBoxTeams[myCurrentIndex].getSelectedItemIndex(),
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//labelPlayerNames[myCurrentIndex].getText(),
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desiredTeamIndex,
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getHumanPlayerName(),
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getNetworkPlayerStatus(),
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switchSetupRequestFlagType,
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@ -1170,10 +1100,6 @@ void MenuStateConnectedGame::updateResourceMultiplier(const int index) {
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void MenuStateConnectedGame::mouseClickAdmin(int x, int y, MouseButton mouseButton) {
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try {
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//CoreData &coreData= CoreData::getInstance();
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//SoundRenderer &soundRenderer= SoundRenderer::getInstance();
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//int oldListBoxMapfilterIndex=listBoxMapFilter.getSelectedItemIndex();
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if(buttonPlayNow.mouseClick(x,y) && buttonPlayNow.getEnabled()) {
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
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@ -1189,8 +1115,6 @@ void MenuStateConnectedGame::mouseClickAdmin(int x, int y, MouseButton mouseButt
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s\n", getCurrentMapFile().c_str());
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//MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
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if(loadMapInfo(Map::getMapPath(getCurrentMapFile(),"",false), &mapInfo, true) == true) {
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labelMapInfo.setText(mapInfo.desc);
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}
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@ -1198,186 +1122,37 @@ void MenuStateConnectedGame::mouseClickAdmin(int x, int y, MouseButton mouseButt
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labelMapInfo.setText("???");
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}
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//updateControlers();
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//updateNetworkSlots();
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//if(listBoxPublishServer.getSelectedItemIndex() == 0) {
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// needToRepublishToMasterserver = true;
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//}
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//if(hasNetworkGameSettings() == true) {
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//delay publishing for 5 seconds
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// needToPublishDelayed=true;
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// mapPublishingDelayTimer=time(NULL);
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//}
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//broadCastGameSettingsToMasterserver();
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needToBroadcastServerSettings=true;
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broadcastServerSettingsDelayTimer=time(NULL);
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}
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else if(listBoxFogOfWar.mouseClick(x, y)) {
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
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//MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
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// cleanupMapPreviewTexture();
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// if(listBoxPublishServer.getSelectedItemIndex() == 0) {
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// needToRepublishToMasterserver = true;
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// }
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//
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// if(hasNetworkGameSettings() == true) {
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// needToSetChangedGameSettings = true;
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// lastSetChangedGameSettings = time(NULL);
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// }
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//broadCastGameSettingsToMasterserver();
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needToBroadcastServerSettings=true;
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broadcastServerSettingsDelayTimer=time(NULL);
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}
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else if(listBoxAllowObservers.mouseClick(x, y)) {
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
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// MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
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//
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// if(listBoxPublishServer.getSelectedItemIndex() == 0) {
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// needToRepublishToMasterserver = true;
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// }
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//
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// reloadFactions(true);
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//
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// if(hasNetworkGameSettings() == true) {
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// needToSetChangedGameSettings = true;
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// lastSetChangedGameSettings = time(NULL);
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// }
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//broadCastGameSettingsToMasterserver();
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needToBroadcastServerSettings=true;
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broadcastServerSettingsDelayTimer=time(NULL);
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}
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//else if(listBoxEnableObserverMode.mouseClick(x, y)) {
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//MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
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// if(listBoxPublishServer.getSelectedItemIndex() == 0) {
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// needToRepublishToMasterserver = true;
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// }
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//
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// if(hasNetworkGameSettings() == true)
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// {
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// needToSetChangedGameSettings = true;
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// lastSetChangedGameSettings = time(NULL);
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// }
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//broadCastGameSettingsToMasterserver();
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// needToBroadcastServerSettings=true;
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// broadcastServerSettingsDelayTimer=time(NULL);
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//}
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else if (listBoxEnableSwitchTeamMode.mouseClick(x, y)) {
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
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//MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
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// if(listBoxPublishServer.getSelectedItemIndex() == 0) {
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// needToRepublishToMasterserver = true;
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// }
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//
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// if(hasNetworkGameSettings() == true)
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// {
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// needToSetChangedGameSettings = true;
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// lastSetChangedGameSettings = time(NULL);
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// }
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//broadCastGameSettingsToMasterserver();
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needToBroadcastServerSettings=true;
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broadcastServerSettingsDelayTimer=time(NULL);
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}
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else if(listBoxAISwitchTeamAcceptPercent.getEnabled() && listBoxAISwitchTeamAcceptPercent.mouseClick(x, y)) {
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
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//MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
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// if(listBoxPublishServer.getSelectedItemIndex() == 0) {
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// needToRepublishToMasterserver = true;
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// }
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//
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// if(hasNetworkGameSettings() == true)
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// {
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// needToSetChangedGameSettings = true;
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// lastSetChangedGameSettings = time(NULL);
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// }
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//broadCastGameSettingsToMasterserver();
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needToBroadcastServerSettings=true;
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broadcastServerSettingsDelayTimer=time(NULL);
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}
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// else if (listBoxAdvanced.getSelectedItemIndex() == 1 && listBoxPathFinderType.mouseClick(x, y)) {
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// MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
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//
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// if(listBoxPublishServer.getSelectedItemIndex() == 0) {
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// needToRepublishToMasterserver = true;
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// }
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//
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// if(hasNetworkGameSettings() == true)
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// {
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// needToSetChangedGameSettings = true;
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// lastSetChangedGameSettings = time(NULL);
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// }
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// }
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// else if (listBoxAdvanced.mouseClick(x, y)) {
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// //TODO
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// }
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else if(listBoxTileset.mouseClick(x, y)) {
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
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//MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
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// if(listBoxPublishServer.getSelectedItemIndex() == 0) {
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// needToRepublishToMasterserver = true;
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// }
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// if(hasNetworkGameSettings() == true)
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// {
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//
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// //delay publishing for 5 seconds
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// needToPublishDelayed=true;
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// mapPublishingDelayTimer=time(NULL);
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// }
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//broadCastGameSettingsToMasterserver();
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needToBroadcastServerSettings=true;
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broadcastServerSettingsDelayTimer=time(NULL);
|
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}
|
||||
// else if(listBoxMapFilter.mouseClick(x, y)){
|
||||
// MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
|
||||
// switchToNextMapGroup(listBoxMapFilter.getSelectedItemIndex()-oldListBoxMapfilterIndex);
|
||||
//
|
||||
// if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s\n", getCurrentMapFile().c_str());
|
||||
//
|
||||
// loadMapInfo(Map::getMapPath(getCurrentMapFile()), &mapInfo, true);
|
||||
// labelMapInfo.setText(mapInfo.desc);
|
||||
// updateControlers();
|
||||
// updateNetworkSlots();
|
||||
//
|
||||
// if(listBoxPublishServer.getSelectedItemIndex() == 0) {
|
||||
// needToRepublishToMasterserver = true;
|
||||
// }
|
||||
//
|
||||
// if(hasNetworkGameSettings() == true)
|
||||
// {
|
||||
// needToSetChangedGameSettings = true;
|
||||
// lastSetChangedGameSettings = time(NULL);
|
||||
// }
|
||||
// }
|
||||
else if(listBoxTechTree.mouseClick(x, y)) {
|
||||
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
|
||||
reloadFactions(false,"");
|
||||
|
||||
//MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
|
||||
|
||||
//if(listBoxPublishServer.getSelectedItemIndex() == 0) {
|
||||
// needToRepublishToMasterserver = true;
|
||||
//}
|
||||
|
||||
//if(hasNetworkGameSettings() == true)
|
||||
//{
|
||||
// needToSetChangedGameSettings = true;
|
||||
// lastSetChangedGameSettings = time(NULL);
|
||||
//}
|
||||
|
||||
//broadCastGameSettingsToMasterserver();
|
||||
needToBroadcastServerSettings=true;
|
||||
broadcastServerSettingsDelayTimer=time(NULL);
|
||||
}
|
||||
@ -1388,20 +1163,15 @@ void MenuStateConnectedGame::mouseClickAdmin(int x, int y, MouseButton mouseButt
|
||||
ClientInterface* clientInterface= networkManager.getClientInterface();
|
||||
|
||||
for(int i=0; i<mapInfo.players; ++i) {
|
||||
//MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
|
||||
|
||||
//if (listBoxAdvanced.getSelectedItemIndex() == 1) {
|
||||
// set multiplier
|
||||
if(listBoxRMultiplier[i].mouseClick(x, y)) {
|
||||
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
|
||||
//broadCastGameSettingsToMasterserver();
|
||||
needToBroadcastServerSettings=true;
|
||||
broadcastServerSettingsDelayTimer=time(NULL);
|
||||
}
|
||||
//}
|
||||
// set multiplier
|
||||
if(listBoxRMultiplier[i].mouseClick(x, y)) {
|
||||
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
|
||||
//broadCastGameSettingsToMasterserver();
|
||||
needToBroadcastServerSettings=true;
|
||||
broadcastServerSettingsDelayTimer=time(NULL);
|
||||
}
|
||||
|
||||
//ensure thet only 1 human player is present
|
||||
//int oldSelectedIndex = listBoxControls[i].getSelectedItemIndex();
|
||||
if(clientInterface != NULL && clientInterface->getGameSettings() != NULL &&
|
||||
clientInterface->getGameSettings()->getStartLocationIndex(clientInterface->getGameSettings()->getThisFactionIndex()) != i &&
|
||||
listBoxControls[i].mouseClick(x, y)) {
|
||||
@ -1414,7 +1184,6 @@ void MenuStateConnectedGame::mouseClickAdmin(int x, int y, MouseButton mouseButt
|
||||
|
||||
updateResourceMultiplier(i);
|
||||
|
||||
//broadCastGameSettingsToMasterserver();
|
||||
needToBroadcastServerSettings=true;
|
||||
broadcastServerSettingsDelayTimer=time(NULL);
|
||||
}
|
||||
@ -1429,7 +1198,6 @@ void MenuStateConnectedGame::mouseClickAdmin(int x, int y, MouseButton mouseButt
|
||||
listBoxFactions[i].setSelectedItemIndex(0);
|
||||
}
|
||||
|
||||
//broadCastGameSettingsToMasterserver();
|
||||
needToBroadcastServerSettings=true;
|
||||
broadcastServerSettingsDelayTimer=time(NULL);
|
||||
}
|
||||
@ -1445,8 +1213,6 @@ void MenuStateConnectedGame::mouseClickAdmin(int x, int y, MouseButton mouseButt
|
||||
//lastSelectedTeamIndex[i] = -1;
|
||||
}
|
||||
|
||||
|
||||
//broadCastGameSettingsToMasterserver();
|
||||
needToBroadcastServerSettings=true;
|
||||
broadcastServerSettingsDelayTimer=time(NULL);
|
||||
}
|
||||
@ -1476,8 +1242,6 @@ void MenuStateConnectedGame::PlayNow(bool saveGame) {
|
||||
CoreData::getInstance().saveGameSettingsToFile(HEADLESS_SAVED_GAME_FILENAME,&gameSettings,true);
|
||||
}
|
||||
|
||||
//forceWaitForShutdown = false;
|
||||
//closeUnusedSlots();
|
||||
CoreData &coreData= CoreData::getInstance();
|
||||
SoundRenderer &soundRenderer= SoundRenderer::getInstance();
|
||||
soundRenderer.playFx(coreData.getClickSoundC());
|
||||
@ -1486,14 +1250,10 @@ void MenuStateConnectedGame::PlayNow(bool saveGame) {
|
||||
|
||||
//printf("Client sending map [%s] admin key [%d]\n",gameSettings.getMap().c_str(),gameSettings.getMasterserver_admin());
|
||||
|
||||
//clientInterface->setGameSettings(&gameSettings);
|
||||
clientInterface->broadcastGameStart(&gameSettings);
|
||||
}
|
||||
|
||||
string MenuStateConnectedGame::getCurrentMapFile() {
|
||||
//int i=listBoxMapFilter.getSelectedItemIndex();
|
||||
//int mapIndex=listBoxMap.getSelectedItemIndex();
|
||||
//return playerSortedMaps[i].at(mapIndex);
|
||||
int mapIndex=listBoxMap.getSelectedItemIndex();
|
||||
return mapFiles[mapIndex];
|
||||
}
|
||||
@ -1509,7 +1269,6 @@ void MenuStateConnectedGame::reloadFactions(bool keepExistingSelectedItem, strin
|
||||
endPathWithSlash(techPath);
|
||||
|
||||
if(listBoxTechTree.getSelectedItemIndex() >= 0 && listBoxTechTree.getSelectedItemIndex() < techTreeFiles.size()) {
|
||||
//findAll(techPath + techTreeFiles[listBoxTechTree.getSelectedItemIndex()] + "/factions/*.", results, false, false);
|
||||
findDirs(techPath + techTreeFiles[listBoxTechTree.getSelectedItemIndex()] + "/factions/", results, false, false);
|
||||
}
|
||||
if(results.empty() == false) {
|
||||
@ -1572,7 +1331,6 @@ void MenuStateConnectedGame::loadGameSettings(GameSettings *gameSettings) {
|
||||
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
|
||||
|
||||
int factionCount= 0;
|
||||
//ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface();
|
||||
|
||||
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
|
||||
|
||||
@ -1580,8 +1338,6 @@ void MenuStateConnectedGame::loadGameSettings(GameSettings *gameSettings) {
|
||||
//gameSettings->setFlagTypes1(ft1_show_map_resources);
|
||||
//
|
||||
|
||||
//gameSettings->setMapFilterIndex(listBoxMapFilter.getSelectedItemIndex());
|
||||
|
||||
if(checkBoxScenario.getValue() == true) {
|
||||
gameSettings->setScenario(scenarioInfo.name);
|
||||
gameSettings->setScenarioDir(Scenario::getScenarioPath(dirList, scenarioInfo.name));
|
||||
@ -1729,43 +1485,12 @@ void MenuStateConnectedGame::loadGameSettings(GameSettings *gameSettings) {
|
||||
if(factionFiles[listBoxFactions[i].getSelectedItemIndex()] == formatString(GameConstants::OBSERVER_SLOTNAME)) {
|
||||
listBoxTeams[i].setSelectedItem(intToStr(GameConstants::maxPlayers + fpt_Observer));
|
||||
}
|
||||
// else if(listBoxTeams[i].getSelectedItem() == intToStr(GameConstants::maxPlayers + fpt_Observer)) {
|
||||
// if(lastSelectedTeamIndex[i] >= 0 && lastSelectedTeamIndex[i] + 1 != (GameConstants::maxPlayers + fpt_Observer)) {
|
||||
// if(lastSelectedTeamIndex[i] == 0) {
|
||||
// lastSelectedTeamIndex[i] = GameConstants::maxPlayers-1;
|
||||
// }
|
||||
// else if(lastSelectedTeamIndex[i] == GameConstants::maxPlayers-1) {
|
||||
// lastSelectedTeamIndex[i] = 0;
|
||||
// }
|
||||
//
|
||||
// listBoxTeams[i].setSelectedItemIndex(lastSelectedTeamIndex[i]);
|
||||
// }
|
||||
// else {
|
||||
// listBoxTeams[i].setSelectedItem(intToStr(1));
|
||||
// }
|
||||
// }
|
||||
|
||||
gameSettings->setTeam(slotIndex, listBoxTeams[i].getSelectedItemIndex());
|
||||
gameSettings->setStartLocationIndex(slotIndex, i);
|
||||
//printf("!!! setStartLocationIndex #1 slotIndex = %d, i = %d\n",slotIndex, i);
|
||||
|
||||
if(listBoxControls[i].getSelectedItemIndex() == ctNetwork || listBoxControls[i].getSelectedItemIndex() == ctNetworkUnassigned) {
|
||||
// if(serverInterface->getSlot(i) != NULL &&
|
||||
// serverInterface->getSlot(i)->isConnected()) {
|
||||
//
|
||||
// gameSettings->setNetworkPlayerStatuses(slotIndex,serverInterface->getSlot(i)->getNetworkPlayerStatus());
|
||||
//
|
||||
// if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] i = %d, connectionSlot->getName() [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,i,serverInterface->getSlot(i)->getName().c_str());
|
||||
//
|
||||
// gameSettings->setNetworkPlayerName(slotIndex, serverInterface->getSlot(i)->getName());
|
||||
// labelPlayerNames[i].setText(serverInterface->getSlot(i)->getName());
|
||||
// }
|
||||
// else {
|
||||
// if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] i = %d, playername unconnected\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,i);
|
||||
//
|
||||
// gameSettings->setNetworkPlayerName(slotIndex, GameConstants::NETWORK_SLOT_UNCONNECTED_SLOTNAME);
|
||||
// labelPlayerNames[i].setText("");
|
||||
// }
|
||||
}
|
||||
else if (listBoxControls[i].getSelectedItemIndex() != ctHuman) {
|
||||
AIPlayerCount++;
|
||||
@ -1778,8 +1503,6 @@ void MenuStateConnectedGame::loadGameSettings(GameSettings *gameSettings) {
|
||||
factionCount++;
|
||||
}
|
||||
else {
|
||||
//gameSettings->setNetworkPlayerName("");
|
||||
//gameSettings->setNetworkPlayerStatuses(factionCount, 0);
|
||||
labelPlayerNames[i].setText("");
|
||||
}
|
||||
}
|
||||
@ -2031,11 +1754,10 @@ void MenuStateConnectedGame::render() {
|
||||
}
|
||||
|
||||
renderer.renderListBox(&listBoxControls[i]);
|
||||
if(listBoxControls[i].getSelectedItemIndex()!=ctClosed){
|
||||
if(listBoxControls[i].getSelectedItemIndex() != ctClosed) {
|
||||
renderer.renderListBox(&listBoxRMultiplier[i]);
|
||||
renderer.renderListBox(&listBoxFactions[i]);
|
||||
renderer.renderListBox(&listBoxTeams[i]);
|
||||
//renderer.renderLabel(&labelNetStatus[i]);
|
||||
|
||||
if((listBoxControls[i].getSelectedItemIndex() == ctNetwork) &&
|
||||
(labelNetStatus[i].getText() == GameConstants::NETWORK_SLOT_UNCONNECTED_SLOTNAME)) {
|
||||
@ -2717,11 +2439,6 @@ void MenuStateConnectedGame::update() {
|
||||
setupUIFromGameSettings(gameSettings, errorOnMissingData);
|
||||
}
|
||||
|
||||
// for(int i= mapInfo.players; i< GameConstants::maxPlayers; ++i) {
|
||||
// listBoxControls[i].setEditable(false);
|
||||
// listBoxControls[i].setEnabled(false);
|
||||
// }
|
||||
|
||||
//update lobby
|
||||
clientInterface= NetworkManager::getInstance().getClientInterface();
|
||||
if(clientInterface != NULL && clientInterface->isConnected()) {
|
||||
@ -3863,8 +3580,10 @@ void MenuStateConnectedGame::setupUIFromGameSettings(GameSettings *gameSettings,
|
||||
if(gameSettings->getFactionControl(i) != ctNetworkUnassigned) {
|
||||
listBoxControls[slot].setSelectedItemIndex(ctHuman);
|
||||
}
|
||||
listBoxFactions[slot].setEditable(true);
|
||||
listBoxTeams[slot].setEditable(true);
|
||||
if(checkBoxScenario.getValue() == false) {
|
||||
listBoxFactions[slot].setEditable(true);
|
||||
listBoxTeams[slot].setEditable(true);
|
||||
}
|
||||
|
||||
if(labelPlayerNames[slot].getText() == "" &&
|
||||
gameSettings->getNetworkPlayerName(i) != "" &&
|
||||
@ -3878,8 +3597,6 @@ void MenuStateConnectedGame::setupUIFromGameSettings(GameSettings *gameSettings,
|
||||
|
||||
needToSetChangedGameSettings = true;
|
||||
lastSetChangedGameSettings = time(NULL);
|
||||
|
||||
//mustSwitchPlayerName = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -59,16 +59,6 @@ private:
|
||||
GraphicLabel labelInfo;
|
||||
GraphicButton buttonRestoreLastSettings;
|
||||
|
||||
//GraphicLabel labelEnableObserverMode;
|
||||
//GraphicListBox listBoxEnableObserverMode;
|
||||
//GraphicLabel labelEnableServerControlledAI;
|
||||
//GraphicListBox listBoxEnableServerControlledAI;
|
||||
//GraphicLabel labelNetworkPauseGameForLaggedClients;
|
||||
//GraphicListBox listBoxNetworkPauseGameForLaggedClients;
|
||||
|
||||
//GraphicListBox listBoxNetworkFramePeriod;
|
||||
//GraphicLabel labelNetworkFramePeriod;
|
||||
|
||||
GraphicLabel labelPathFinderType;
|
||||
GraphicListBox listBoxPathFinderType;
|
||||
|
||||
@ -139,7 +129,6 @@ private:
|
||||
MapPreview mapPreview;
|
||||
|
||||
GraphicMessageBox mainMessageBox;
|
||||
//int mainMessageBoxState;
|
||||
|
||||
std::string lastMissingMap;
|
||||
std::string lastMissingTechtree;
|
||||
|
Loading…
x
Reference in New Issue
Block a user